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This is a discussion on Unit Generation Rules within the Create-A-Unit forums, part of the Legends Community category; Originally Posted by dan7 i dont think this will work for cau. this forum is about exploring your creativity and ...

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Old 12-22-2006, 06:57 AM   #11 (permalink)
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i dont think this will work for cau. this forum is about exploring your creativity and creating a unit. with this point system it will stiefel the creativity of the units and the units will begin to look uniform and similar.
Nah. It will make units begin to look more balanced. It's also completely optional, and if you use it it can only help you.
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Old 12-23-2006, 04:18 PM   #12 (permalink)
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Like I said before gypsy had to go, and edit my post, Honestly CAU is suppose to be used for fun, what does it really matter if the're bad or not? Oh boo hoo we have to spend 5 minutes looking over a unit that sucks, you know what a simple solution to that is? Don't look at their unit's or don't complain about it.
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Old 12-23-2006, 10:27 PM   #13 (permalink)
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Hmm, Goodie. Now to watch this sticky die and be unused just like the other noes...
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Old 12-23-2006, 10:34 PM   #14 (permalink)
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rep for the awesome post

lord ash is one of the few that will soon grow to be respected by many
Yah, I'll rep him too.
Thats awesome
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Old 12-26-2006, 08:44 PM   #15 (permalink)
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200

Initial add up show around 200 points for characters.

Hp power armor are a point each.
Move range AOE ten points each.

this is rough right now, just a glance really, double value for unblockable or teleport.

only did the grey human units so far.
no focusers, or golems yet

will do a spreadsheet with each Unit
this week, and post it here.
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Old 12-28-2006, 08:28 PM   #16 (permalink)
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I have to say, I don't think it will work out -- but I think it's a good idea. If nothing else, having a list of concrete mechanics to work around (like CounterAttack, definitions of types like Undead and Faeries, and status effects like Prone) will be good.

As such, here's my first attempt at a contribution: the Prone status.

+Prone
Prone characters may attack, but may not move. Attempting to move removes the Prone status from a character. Being Prone lowers the unit's Blocking by 20%. The Prone status effect does not require Focus to maintain.


I'll post a few ideas that use the Prone status effect shortly.
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Old 12-29-2006, 03:17 PM   #17 (permalink)
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something like this wouldn't really be useful at all with any unit with a special effect like an enchantress. How much is paralyzation worth? Whatever it is will make the enchantress' score to high unless to just give paralyzation low points to act like the system works
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Old 01-10-2007, 08:07 PM   #18 (permalink)
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Swamped

I am very sorry I have not updfated this for a bit, I have been swamped at work, plz be patient... I think it will be worth it when it's done.
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Old 05-05-2007, 11:00 PM   #19 (permalink)
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Originally Posted by XCI View Post
Hmm, Goodie. Now to watch this sticky die and be unused just like the other noes...
QFT.
QFT.
QFT.
QFT.
QFT.
QFT.
QFT.
QFT.
QFT.
QFT.
QFT.

Win/10
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Old 05-05-2007, 11:03 PM   #20 (permalink)
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Quote:
Originally Posted by zz99 View Post
Like I said before gypsy had to go, and edit my post, Honestly CAU is suppose to be used for fun, what does it really matter if the're bad or not? Oh boo hoo we have to spend 5 minutes looking over a unit that sucks, you know what a simple solution to that is? Don't look at their unit's or don't complain about it.
i thought the whole point of CAU was to have fun.........im confused did i miss something?
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