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This is a discussion on Unit Generation Rules within the Create-A-Unit forums, part of the Legends Community category; Originally Posted by dan7 i dont think this will work for cau. this forum is about exploring your creativity and ...
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#12 (permalink) |
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FALCON PAAAUNCH
Join Date: Jan 2006
Location: Meeshegan
Posts: 10,130
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Like I said before gypsy had to go, and edit my post, Honestly CAU is suppose to be used for fun, what does it really matter if the're bad or not? Oh boo hoo we have to spend 5 minutes looking over a unit that sucks, you know what a simple solution to that is? Don't look at their unit's or don't complain about it.
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#15 (permalink) |
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Charter Member
![]() Join Date: Nov 2006
Location: 9th floor of Legends
Posts: 610
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200
Initial add up show around 200 points for characters.
Hp power armor are a point each. Move range AOE ten points each. this is rough right now, just a glance really, double value for unblockable or teleport. only did the grey human units so far. no focusers, or golems yet will do a spreadsheet with each Unit this week, and post it here. |
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#16 (permalink) |
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Avatar of the Heterodoxy
Join Date: Jun 2006
Location: Olympia, WA
Posts: 537
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I have to say, I don't think it will work out -- but I think it's a good idea. If nothing else, having a list of concrete mechanics to work around (like CounterAttack, definitions of types like Undead and Faeries, and status effects like Prone) will be good.
As such, here's my first attempt at a contribution: the Prone status. +Prone Prone characters may attack, but may not move. Attempting to move removes the Prone status from a character. Being Prone lowers the unit's Blocking by 20%. The Prone status effect does not require Focus to maintain. I'll post a few ideas that use the Prone status effect shortly.
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Essence Light a man a fire, and you keep him warm for a night. Light a man on fire, and you keep him warm for the rest of his short, agonizing life. |
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#17 (permalink) |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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something like this wouldn't really be useful at all with any unit with a special effect like an enchantress. How much is paralyzation worth? Whatever it is will make the enchantress' score to high unless to just give paralyzation low points to act like the system works
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#20 (permalink) | |
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Strategic Insomniacs
Join Date: Aug 2006
Location: London
Posts: 1,293
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