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Tower Of Solitude

This is a discussion on Tower Of Solitude within the Create-A-Unit forums, part of the Legends Community category; Name: Tower Of Solitude Type: Contraption HP: 58 Blocking:100% Atk Power: -- (effect) Atk Range: 1 space Atk Pattern: 1 ...

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Old 09-01-2005, 07:08 AM   #1 (permalink)
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Tower Of Solitude

Name: Tower Of Solitude
Type: Contraption
HP: 58
Blocking:100%
Atk Power: -- (effect)
Atk Range: 1 space
Atk Pattern: 1 space
Armour: 16
Movement: Immobile
Recovery: 6 turns

The Tower of solitude is a haven for friendly units. It selects a friendly unit immidiately next to it and that unit is transported to the top of the tower. While up there it is subject to the golem ambushers boulders, scout arrows, and can be damaged by them, but nothing else. (Note : the scout needs to click on that space to hit the unit. los doesn not count for this, so aiming behind it will just hit the tower). Your unit in the tower's blocking is cut in half. So the front has the same chance as the side did before, and the side has half of its chance. and you can turn it different directions as usual. Now, the unit in the tower can be healed. But the tower cannot hold more than one unit in it. If the tower is holding a unit, it counts as a contraption and therefore does not need to be killed to win the game. The actual tower can be killed and the unit it is holding will drop down to the tile below doing 20 damage to it armour is not a factor. The only way to release a uinit from the tower is to wait out the 6 turn recovery and then select the tower for attack again, the unit will be dropped to the tile chosen, if the tower is surrounded, the unit cannot be dropped to the field again. dropping a unit does not make the tower wait another 6 turns before use. 0 turn recovery for releasing units. The tower's top, is 2 dimensions high, giving it the ability to block ambusher boulders that would land immidiately behind it. A unit in the tower cannot attack nor move out of the tower, only change direction. If it is the last unit on the field and is teleported to the top of the tower, you would lose the game.

Pros: protects units, high health, decent armour, 100% blocking, blocks ambusher boulders that would land immidiately behind it.
Cons: short attack range, super high recovery, immobile, does not need to be killed to win the game, unit inside does not need to be killed to win the game.

What do you think? I'm open to suggestions
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Old 09-01-2005, 10:52 AM   #2 (permalink)
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Re: Tower Of Solitude

Well.......It's kinda like a barrier ward except no focus and doesn't protect the unit 100% :-\
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Old 09-01-2005, 01:49 PM   #3 (permalink)
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Re: Tower Of Solitude

weak buttocks...my jacked up invisibility thing was better :P


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Old 09-03-2005, 04:03 AM   #4 (permalink)
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Re: Tower Of Solitude

well....its dosent protect you unit 100% if it can still be hit by the bush *witch is bs* but anyway "TO ME" this unit wouldent really serve a good purpose for the game....
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Old 09-24-2005, 11:44 PM   #5 (permalink)
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Re: Tower Of Solitude

be good if u sent a scout up there and it boost its attack range by about 1-2 spaces B) also if the boulder lands behind it and there is a unit behind the tower will it make the boulder hit behind that unit or would it be able hit that unit

Good Unit,
id like this in the game
 
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