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Male Dancer (joint project)

This is a discussion on Male Dancer (joint project) within the Create-A-Unit forums, part of the Legends Community category; Made by me and Red Devil's concept of what I had in mind. It's kind of like a chanty only ...

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Old 11-22-2006, 12:49 AM   #1 (permalink)
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Male Dancer (joint project)

Made by me and Red Devil's concept of what I had in mind.

It's kind of like a chanty only male and has interesting effects. A chanty paralyzes and thus a Dancer is the reverse, a ying and yang concept applied to TAO.

HP: 45 (formerly 35)
Armor: 0
Movement: 3
Wait Time: 2 (formerly 3)
Attack: Has two space range like a chanty. The dancer can remove paralysis and poison status (but can not effect the status of a tired furgon). It also heals 4 hp to any unit ONE TIME. Is a double edged sword in that it cures any status affects besides the enraged furgon, including the +30 armor spell. This means with a barrier ward you could effectively unstone a unit or two that rush in to break your turtle. NEW ADDITION: THIS UNIT DOES NOT BREAK THE +30 SPELL OF ALLIED UNITS, ONLY ENEMY ONES.

I need feedback from you guys. I think it might be a little powerful for turtlers but overall it's I think a pretty good unit because the low HP (like a chanty) balances it out.
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Old 11-22-2006, 12:52 AM   #2 (permalink)
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Its wait time is too high for such an underused ability. How often do units back in your own base get paralyzed or poisoned? Maybe it should clear the +30 Armor status as well. A potentially devastating ability, but is balanced by its high recovery.
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Old 11-22-2006, 12:55 AM   #3 (permalink)
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I made some slight modifications based on what you think. I increased it's HP by a little so it can be used in offense in conjunction with a barrier ward in order to be able to effectively unstone units.
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Old 11-22-2006, 01:53 AM   #4 (permalink)
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I dont find it very usefull...
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Old 11-22-2006, 02:10 AM   #5 (permalink)
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What would you recommend to soup this unit up then? How about it only takes the +30 armor spells off of ENEMY units and not friendly ones?
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Old 11-22-2006, 02:15 AM   #6 (permalink)
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this would be a very useful turtle unit. Not so useful against rushes, because they dont stone, but if you could just use it "boom" unstoned. That would make people think twice about attacking. However, it takes up another non-attack unit, which hurts the attack of the turtle.-one less unit to beat.
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Old 11-22-2006, 02:31 AM   #7 (permalink)
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Ye mybe its usefull against turt.. but on a turt set you already have a unit that cant protect itself (stone golem)..and putting another unit of this find will leave you in desadvantage..your opponent will have to kill less units befor the game turns on his side..

Stone golems become useless many times...this unit can become even more useless lot of times, so i wouldnt use it cuz i would fell like waisting a unit.

i'd rather put more offensive units on a set, even on a turt..

if you are already using stone and frost and cleric, another defensive unit will leave you with a weak offense..and if you wanna use also wisp, more weak offense, cus wisp is another unit that cant protect itself..

then, against rushers its obviously not usefull...


so... i find it useless
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Old 11-22-2006, 02:36 AM   #8 (permalink)
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It coud be helpful in turt games if stoned. I like it too because the chanty would finally have a mate.
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Old 11-22-2006, 03:19 AM   #9 (permalink)
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The phrase you are looking for is:

"The Dancer strips every unit in its area of all Focus spell effects." That means it eliminates:
* Paralyze
* Poison
* Stone
* Barrier

Overall, I think at 45 HP and 2 Wait, it's about right. It's a gamble; it'll lose you some games (against rush players with no Focus units), and win you quite a few (vs. Double Gold forts and Single Gold/high-Drop Greys with lots of Chanty/Frost/BW work.)

2/2 Creativity, 4/4 Tactics, 3/4 Balance. Overall, an excellent unit; 9/10.
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Old 11-22-2006, 04:08 AM   #10 (permalink)
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you should make it a little more clear as to how the effects are activted

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