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quake mage

This is a discussion on quake mage within the Create-A-Unit forums, part of the Legends Community category; i did this unit a while ago on the fps server forums. comments, or suggested changes would be appreciated. also, ...

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Old 10-10-2006, 03:22 AM   #1 (permalink)
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quake mage

i did this unit a while ago on the fps server forums. comments, or suggested changes would be appreciated. also, perhaps a more creative name could be made.

quake mage
Renowned in the human ranks, the quake mages are destructive and can cause chaos to their enemies. They send off a blast through the ground with their staffs, causing entire armies to fall and to hurtle backwards into their own ranks. Generals are wary of all who possess the services of a quake mage, and will send many to their doom to destroy the mage.

hp:30
power:--
armor:--
blocking:25%
recovery:3
movement:3
recovery: 1 movement, 2 attack, 3 movement and attack
range:4 straight, 4 diagonal
attack: sends shockwaves through the ground when hitting it with its staff, pushing enemy units in its range 3 squares away from the mage. If another unit is behind an enemy unit being attacked, the enemy unit runs into the unit and stops, and both units get 10 hp of damage. breaks focus. Does not affect wards, paralyzed/poisoned units, wisp, or dragon.
q=quake mage x= empty e=enemy unit
x x x x x x x x x x
x x x x x x x x x x
x x x q x x e x x e
x x e x x x x x x x
x x x x x x x x x x
x x x x x x x x x x

x x x x x x x x x x
x x x x x x x x x x
x x x q x x x x e e
x x x x x x x x x x
x x x x x x x x x x
e x x x x x x x x x
tactics:
-pushing enemy units away from chanty, cleric, etc.
-forcing enemy units back, than moving in to attack.
-breaking up formations in general.
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Old 10-10-2006, 03:27 AM   #2 (permalink)
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whoa - so basically all it does is blow everything back and give it 10 damage

it would be too uber powerful if it got into ememy territory, especially a turt, blasting the entire setup apart

pushing and moving units has never been a cau type that ive liked, and this is one of the reasons why - try playing the game when every 2 turns you get blasted 3 squares away by this beast

also, on on offensive note, this could be used to launch the biggest all out offensive ever made - way to powerful in that sense - it does way too much

no moving other units - its a nono
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Old 10-10-2006, 03:29 AM   #3 (permalink)
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although its a creative idea, its been done to push units back, and this would be overpowered attack, since it can empty the whole area, and underpowered stats, although that might make it seem balanced, it isnt, because it isnt too good of an idea, but if you keep putting time into CAU ideas, a good one will come out soon enough ;)
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Old 10-10-2006, 03:53 AM   #4 (permalink)
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Also because of the way movement is handled in tao your angled push is a bit too far, but ya you could explode an entire formation with this unit, which is a bit much.
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Old 10-17-2006, 05:21 PM   #5 (permalink)
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how come it has no power but still hit's 10's?
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Old 10-18-2006, 07:08 PM   #6 (permalink)
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Terrible. Moving units is a bad idea. LW moved into enemy territory = no.

-2/10
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Old 10-20-2006, 04:54 PM   #7 (permalink)
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You guys have an amazing ability of not reading.
"sends shockwaves through the ground when hitting it with its staff, pushing enemy units in its range 3 squares away from the mage. If another unit is behind an enemy unit being attacked, the enemy unit runs into the unit and stops, and both units get 10 hp of damage. breaks focus. Does not affect wards, paralyzed/poisoned units, wisp, or dragon."

And it has no power and 30 health. You all overreacted to this unit, it is fine.
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Old 10-20-2006, 05:11 PM   #8 (permalink)
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You're right, sorry for not reading. But I still oppose the idea of an attack not being the same on all monsters.

Edit: No way. Attacks affect all units, not just enemy ones.
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Old 10-20-2006, 05:16 PM   #9 (permalink)
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I agree that it would be a pain to program, but this would be broken if you could push your own units. The concept of pushing your enemies units away could be interesting. I doubt I would use it though.
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Old 10-25-2006, 12:24 AM   #10 (permalink)
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I would totally use it to knock units in Recovery (back) into range of my LW and/or Enchantress. Moving units against their will and against the plans of their controller is powerful, but seriously, it does, at most, 10 damage to 2 or 4 of your units.

The only gripe I have is the diagonal movement thing. Shorten it to 2 diagonal movement so it's in line with the entire TAO philosophy of space-time, make it a bit more survivable, and you'd have a damn fine unit. Right now, it loses a point for creativity (quake mages have been done lots before; unit-moving shockwaves have been done before), two points for balance (the diagonal movement thing and the fact that it's so easy to kill when it does relatively little in terms of actually winning the game) and a point for tactical considerations (it's a one-trick pony and it's trick isn't that great when it'll get killed before it can either escape or activate it's trick a second time.) 6/10.
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