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This is a discussion on Warlock Stone within the Create-A-Unit forums, part of the Legends Community category; You guys are going to hate me for this , but once an idea get's developed to a certain point ...
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#1 (permalink) |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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Warlock Stone
You guys are going to hate me for this
, but once an idea get's developed to a certain point in my brain I just have to finish it ; to put it simply it's like a stone golem for bombs WARLOCK STONE "Set atop a hardened foundation, Warlock Stones are rumored to have been created by the nefarious demons themself. Feared for ages, their capabilites are finally be seen in the midst of battle. The Warlock Stones use the dark impurities deep inside their subjects to bring forth unheard of survival techniques in those that are close to the darkness" STATISTICS HP: 32 Power: 15 Armor: 15 Movement: 0 Recovery: 4 Blocking: 100% Range: 2 Attack Pattern: Crossed Shaped Code:
W - Warlock Stone X - Attack Pattern X XXX X W I have determined each units level of evilness which I will post now. The number under each unit is that unit's new armor attribute while under the effects of Impure. NOTE: These armor values replace the units' current ones, they're not added to the units current armor like a Stone Golem.Code:
Enchantress 0 Barrier Ward 0 Frost Golem 0 Stone Golem 0 Furgon 0 Poison Wisp 27 Knight 33 Mud Golem 33 Golem Ambusher 33 Dragon Tyrant 35 Scout 41 Beast Rider 43 Lightning Ward 44 Assassin 45 Cleric 50 Pyromancer 50 Dragon Speaker Mage 50 Dark Magic Witch 86! This formula works well except in the case of DMWs which I would have to say are pretty much pure evil; maybe limit their use or something I don't know, I can't think of a complete counter with the use of witches. And before you even mention the use of a stone golem my formula means use of a stone golem will actually decrease the amount of armor that a unit has because the WS-Effect-On-Armor > SG-Effect-On-Armor. And yeah yeah I know too complicated and won't make it into the game.thats it, so if you're bored enough you can guess the formula or you can ask nicely. God those witches are soooo evil... ![]() |
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#3 (permalink) |
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White and Nerdy
Join Date: Aug 2006
Posts: 1,662
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Eh...nice.
It doesn't say that it is a focus attack, but if it was, which I think it is, this unit wouldn't be all that useful in bombs. Joke unit, but semi-serious is I guess the intention? There are some nice balances to the Impure units, but you could just leave the mud pure and mop up the units the Impures have brought to one health. I don't think rushes need to be strenghened at the moment.
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You cannot diplomotize with terrorists. -Solomon's Revenge |
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#4 (permalink) |
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The Red Grey Iron Hero
![]() ![]() Join Date: Dec 2005
Location: Look Behind You...
Posts: 10,363
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no way - dsm and witch are invincible with this!!!!!!!! NO WAY WAY OVERPWERED
this means witches can basically just mosey on in there and attack, for mud golem to finish off...no way i cant imagine a witch that takes 3-4 damage from a knight - that is literally insane - i mean common!!! - same with super dsm! ------lol this has better be a lol unit might as well give ambusher 1 recover and 40 power with 2-10 range |
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#5 (permalink) | |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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yeah i see why witches have "dark" in their name now. Nothing that couldn't be countered though it would probably mean a change of formation... Uhm you could run away because with all their mages you could flank them easily or something. I think I forgot something or another, because yeah that's insane i know, but uh I couldn't think of a general counter. But yeah it's focus too. I was thinking either a +Stun to the ability or +Demi where effected units lose 50% HP when effected but I didn't add them on
Wait: Quote:
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Last edited by Cross Punisher; 10-09-2006 at 02:06 AM. |
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#6 (permalink) | |
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The Red Grey Iron Hero
![]() ![]() Join Date: Dec 2005
Location: Look Behind You...
Posts: 10,363
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well u posted it in the box thingy - 50% armor is sick too - and dsms block more than witches - are invincible with 2 clerics also all things considered
and just think of a scout with that much armor - combined with stone (conditions stack upon each other), insanity Quote:
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#7 (permalink) |
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Professional Craka
Join Date: Sep 2006
Location: San Francisco
Posts: 61
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well i think the unit is overpowered and i also have two questions,
1-Is it a endgame unit??? because wat if u kill all the unblockable attack units how will they kill ur golem??? 2-Does it even have to be in remain in focus after it attacks? |
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#8 (permalink) |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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craka it's like a ward so it's not an endgame unit and it does remain in focus.
Units would actually get less armor if stoned and impure at the same time; If units were stoned this is the new output of armor: Code:
Enchantress 0 Barrier Ward 0 Frost Golem 0 Stone Golem 0 Furgon 0 Poison Wisp 27 Knight 20 Mud Golem 23 Golem Ambusher 23 Dragon Tyrant 22 Scout 28 Beast Rider 28 Lightning Ward 28 Assassin 30 Cleric 50 Pyromancer 35 Dragon Speaker Mage 35 Dark Magic Witch 60! |
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