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This is a discussion on Stone Incarnate within the Create-A-Unit forums, part of the Legends Community category; Originally Posted by -Billionaire- Plus who wants a rock in there setup? Well you asked Perhaps my simplest unit ever... ...
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#1 (permalink) | |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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Stone Incarnate
Quote:
![]() Perhaps my simplest unit ever... STONE INCARNATE "Battles rarely take place in different environments meaning one battle field may have hosted tens upon hundreds of battles each composed of the deaths of many warriors. Some of these warrior's spirits are unable to rest and travel to the surface when the ground is disturbed. Unable to regain their flesh and blood bodies, they take on the form of various rocks, and are known simply as Stone Incarnate." STATISTICS HP: 36 Power: 2 x Number of endgame units your opponent has Armor: 2 x Number of endgame units you have Movement: 3 Recovery: 0 Special Abilities: Counts as 0 units on the field Doesn't count as an endgame unit INFORMATION The Stone Incarnate(SI) doesn't attack, it only moves. When the SI is attacked it counter attacks the unit that attacked it regardless of range, and the damage is not armor reducible. Counter attacking adds 1 to the SI's recovery, and the SI is unable to counter attack if recovering. It's a simple unit with a simple purpose. |
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#3 (permalink) |
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Senior Member
Join Date: Dec 2005
Posts: 1,849
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A unit that doesn't count as a unit is just stupid. It needs to at least be one, or else even though it doesn't count people will still think they are now able to have 11 units on the field instead of 10.
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#6 (permalink) |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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Right it would have a differnt purpose here than FPS where rushing is dominant because since it counterattacks upon a attack it would limit where an opponent is able to bomb you without effectively killing their own unit. It's like a deterrant. You could also see it as a place holder to cover that that 1 open LOS to your cleric, and you're right gypsy your opponent can just leave it alone the whole time and it won't bother him at all
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#7 (permalink) |
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The Red Grey Iron Hero
![]() ![]() Join Date: Dec 2005
Location: Look Behind You...
Posts: 10,363
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it is an interesting piece - a shrub/trophy unit that NOBODY wants to attack cuz it attacks back with a vengence. Its basically an mobile shrub that can attack you back when you hit it, with a small amount of hp built in
i have one additional suggestion: the counterattack doesnt work vs LW cuz it would basically kill the lw in almost one shot - course theyd be stupid to attack this thing with it it makes a good barrier that they wont attack, although it not being a counted unit will give the person with it a HUGE advantage, so it would have to be available TAO-wide (yes greys to) - b/c greys would have enourmous problems with it, and with it being an extra unit (or can only be used vs golds, and is taken off the filed automatically when vs greys - nono to grey jumpers) its interesting, i like - a rock that strikes back - Puff the magic Rock |
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#8 (permalink) |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
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thx but
the power is 2 * the number of endgame units your opponent has so the power would never be above 20, and I didn't really explain very well that the power and armor of the SI will change throughout the game as units die effectively getting weaker. |
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#10 (permalink) |
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LF Mod + President
![]() Join Date: Dec 2005
Location: NJ
Posts: 12,388
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good, thats where you belong
![]() its pretty pointless, because you just dont attack it until end game, and then it would be worthless doing a couple damage per a lot of damage that it gets hit with, so noone would actually use it
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