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A Diplomat on the Field of War

This is a discussion on A Diplomat on the Field of War within the Create-A-Unit forums, part of the Legends Community category; Diplomat HP: 24 Armor: - Blocking: - Power: 8 blockable + poison (see below) Range: melee Movement: 4 Wait: 1 ...

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Old 09-13-2006, 08:15 PM   #1 (permalink)
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A Diplomat on the Field of War

Diplomat

HP: 24
Armor: -
Blocking: -

Power: 8 blockable + poison (see below)
Range: melee

Movement: 4
Wait: 1
Special:
Diplomatic Immunity - click and hold for 3 seconds.  Upon release, the Diplomat becomes immune to attacks (100% armor) for 3 rounds.  Furthermore, all enemy units that would normally stand aside for their allies will stand aside for the Diplomat during his Diplomatic Immunity.  This counts as the Diplomat's attack for the round.

Poison - Any unit affected by the Diplomat's attack is Poisoned for 2 rounds as per the Poison Wisp, but not requiring the Diplomat to Focus.

Because the Diplomat is not really a combatant, he will give up if all other combatants have been slain. The Diplomat need not be defeated to achieve a win.


The Diplomat is a sneaky unit that is extremely fragile, but quite powerful.  In almost any one-on-one situation, the Diplomat will win -- between the duration of his Diplomatic Immunity and that of his Poison, he will be unattackable.  
In group situations, the Diplomat's speciality is to get behind enemy ranks, poison someone from the rear so it can't attack, and then live long enough to take a single hit, reactivate Immunity, and retreat to heal.  
Of course, it drops to a single DMW hit, doesn't dare get near a Lightning Ward, and even with Immunity up will drop to an Enchantress or Frostie.

Tactically, the largest impact this unit would have on formbuilding is that you'd want to have a unit on each square adjacent to your Cleric, so the Diplomat wouldn't walk up and stab him, guaranteeing his death (short of you having a second Cleric) in 2 rounds.
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Old 09-13-2006, 09:10 PM   #2 (permalink)
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Re: A Diplomat on the Field of War

This unit (except for paralyzing) is invulnerable!
It can imune himself every other turn and by that be imuned all the time (correct me if i'm wrong or didn't understand the unit). nice idea though.
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Old 09-13-2006, 09:56 PM   #3 (permalink)
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Re: A Diplomat on the Field of War

i don't like the idea of having a unit not being able to hit, and that "immunity" also give it a direct path to the cleric going through the opponent's units, then poisoning it too
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Old 09-13-2006, 09:57 PM   #4 (permalink)
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Re: A Diplomat on the Field of War

immunity = no
poison on attack = no

=24 power on 1 wait = no
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Old 09-13-2006, 11:37 PM   #5 (permalink)
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Re: A Diplomat on the Field of War

It's 24 power if it can't move, to one single unit.
The invincibility is a bit powerful, you did put thought into it, but truth be known it is overpowered.
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Old 09-14-2006, 01:55 AM   #6 (permalink)
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Re: A Diplomat on the Field of War

Yeah... it's over powered
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Old 09-14-2006, 11:08 AM   #7 (permalink)
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Re: A Diplomat on the Field of War

2 whole turns poisoned not requiring focus? That's abit too powerful.
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Old 09-14-2006, 06:41 PM   #8 (permalink)
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Re: A Diplomat on the Field of War

Here's my reasoning:

Turn 1: Diplomat makes himself Immune.
Turn 2: Diplomat is on Wait. Two turns of immunity left.
Turn 3: Diplomat moves and attacks. One turn of immunity left.
Turn 4: Diplomat is on Wait. At the end of this turn, Immunity ends.

That means that the opponent is guaranteed one turn with the Diplomat in his territory to attack the Diplomat, most likely bringing him to 2 HP (knight attack) or killing him (DMW).

One unit is now poisoned for 2 turns, meaning that it can't attack or move out of anyone's way (including the Diplomat!). The Diplomat can either Immunity and start the cycle again to make another attack (basically guaranteeing his death) or can Immunity and get the hell out (giving him a chance to heal and start over). Either way, a Scout, Pyro, or up-close Mudquake will kill the crap out of him the turn his immunity ends, even after he's recieved a heal.


24 damage with a "1 turn wait" isn't really accurate, because A) the damage happens over three turns, giving time for a Cleric heal to mitigate half or almost all of it, depending on how the Cleric wait syncs up with the Diplomat's attack; and B) The Diplomat is so fragile that if you try to use him as a "1 turn wait" melee attacker, he's going to die. With the Immunity being his major protection, he's really, as I outlined above, 24 damage with a 4 turn wait. Which is really weak.

The only thing that makes this unit even mildly interesting or viable is it's ability to walk past enemy units. And really, as I said in the OP, the only thing that forces is opponents to put a unit adjacent to their Ceric on all sides.


And KingPelleg, you weren't wrong. If the Diplomat does nothing but Immunity himself, he is indeed invulnerable. For that reason, I'm adding the "doesn't need to be killed to achieve victory" special tag to him. Thanks for pointing that out.


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Old 09-14-2006, 08:37 PM   #9 (permalink)
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Re: A Diplomat on the Field of War

still overpowered....something needs to be done that when its the last unit left on the field, it cannot be immune
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Old 09-14-2006, 09:01 PM   #10 (permalink)
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Re: A Diplomat on the Field of War

immunity makes this unit way overpowered - it can sit in that spot and destroy everything in its path!!!! - immunity - attack-immunity attack - REPEAT ENDLESSLY
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