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This is a discussion on Poison Tree within the Create-A-Unit forums, part of the Legends Community category; Concept: In the deep depths of the forest there are fields of Trees. No human, beast or golem dare to ...
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#1 (permalink) |
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The M_A_D Admin
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Location: M_A_D's House
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Concept: In the deep depths of the forest there are fields of Trees. No human, beast or golem dare to go near. Because here you will find "Poison Trees". A long lost tribe used these trees to protect the entry way to their Kingdom.
Name: Poison Tree HP: 50 Armor: 0 Power: 3 Range: 3 tiles (like LW) Block: 0 Movement: 0 Wait: 3 Ability: Passive Poison (3 damage point on each players turn, can not kill units) **Immune to Frost and chanty Ability: The passive Poison ability is not active from the start of the battle. You have to click on the tree and it will Poison all tiles with in 3 of its self. The "Poison Tree" poisons the tiles and if a unit walks on any tile it is poisoned. ![]() Once poisoned you can not attack. You can move and block. The Tree's poison will wear off after the trees Recovery time is done or you move off all poison tiles and then heal your unit. After the Tree's recovery time is done all Poisoned tiles return to normal. Tactics: Use the "Poison Tree" to keep units from moving into your area. Draw Backs: You can not be with in the Tree's area or you are also poisoned. Every 3 turns you have to re-poison tiles. (Thanks Bottle for the idea )
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Last edited by M_A_D; 10-12-2008 at 06:33 AM. |
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#3 (permalink) |
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The M_A_D Admin
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Me thinks he does not like my unit.
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#4 (permalink) | |
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Senior Member
Join Date: Jul 2007
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Question: Does this affect your units to? I assume when you say
Quote:
So only option is the front...but with no armor and cant move. Completely useless unless units go into the area. Scouts are going to love this. I don't really like it that much.
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#5 (permalink) | |
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The M_A_D Admin
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Quote:
Its one of them units you have to put out to the side or in the front. It will slow down other units from attacking you and getting to your cleric, stone, chanty frost and so on. Look at it like this. Put it out in front and if some one is rushing you they would have to move units to same them or they could die. This could stop alot of rushes.
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Last edited by M_A_D; 10-12-2008 at 06:35 AM. |
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#6 (permalink) |
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The Nightmare Angel
Join Date: Feb 2007
Location: Between this world, and the next.
Posts: 142
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Well.. for players that love opp side. it can be very helpful ... But thats if you got the long range, high moved units. Like scout, ga, rider, dragon, muddy, witch, pyro, dsm and wisp.. so theres alot of units that can pick on the slow units that take two (average) turns to get out of the area... Buuuuuuut, the player your playing might use it as an advantage to hide their cleric and stone away from you... Dont forget, the other player can have this unit too. Making it an ideal unit making opp sides ( or same side if their placed right with the right units ) recreated.
But i also see a way to use this to stop bombs in like what.. 6 turns at most. have the tree infront, the witchs/pyros/dsms lose like 6 hp making a mud quake in the middle of them taking majority of them out. Simple. |
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#7 (permalink) |
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Senior Member
Join Date: Jul 2007
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Hmm...m'bad. Read it wrong then...I could of swore it said "you" not "units"..=/
Anyways yea I can see how it's useful now. Together with a mud/poison wisp is quite effective to. I can see how the extra 3 damage can make a difference. I stand corrected. Quite thought out, beginning to like it.
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