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Banned Unit Premises and Rules for Standard Special Abilities Updated August 4th 2007

This is a discussion on Banned Unit Premises and Rules for Standard Special Abilities Updated August 4th 2007 within the Create-A-Unit forums, part of the Legends Community category; Originally Posted by Gypsy There are a few types of units that I have decided will be locked on sight. ...

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Old 10-12-2008, 12:10 AM   #1 (permalink)
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Post Banned Unit Premises and Rules for Standard Special Abilities Updated August 4th 2007

Quote:
Originally Posted by Gypsy View Post
There are a few types of units that I have decided will be locked on sight.

-Units that summon units that can attack(utterly unbalanceable, either too weak or too strong)
-Clone Units
-Melee Units without any unique qualities(ie knight clones basically)
-Units that set invisible traps
-Units that can attack the entire field
-Units that take over opponents units. Especially permanently.
-Units that can revive a unit to it's original state.
-Healing Units(Explained Below)
Units that require alternative healing methods or heal themselves a small amount by attacking are fine. Units that heal a single target unit or heal multiple target units are not allowed.

Now I'm not naive enough to think units from this section will ever be created, I just don't want to see these boring repeats that get shot down by the same argument each time.

If you feel there is an insane premise I left out, pm me.
Have a problem with a premise being on the list? Either post the unit directly in junk and if it is good I will bring it out. You could also pm me the idea.

New Abilities I am posting them so you don't ask and they don't need to be included in every thread.

Undead

*Undead cannot be healed or regain HP in any manner unless the unit specifies a manner in which that unit may regain HP.
*Undead are immune to Focus spells, having no mind or metabolism through which the Focus spells might take effect.
*Undead never stand aside to allow friendly units through.

Undead units would become available to double-golds via a special icon on the side of the screen called the "Dark Altar". A double-gold would be able to place a unit on the Dark Altar to have it transformed into it's necromantic equivalent.

Phasing

Phased units do not exist when phased out.

Phased units can be walked through due to this.

Units with phasing are phased out during your opponent's turns if not in recovery.

Units phase back in at the start of your next turn. If a unit occupies that space it is moved one space backwards and takes 10 damage which is unblockable and unaffected by armor. If that unit can't move backwards it stays in place and the unit remains faced out, it will continue to take the damage every time the unit checks to phase back in.

Phased out units do not count as units to be destroyed for victory.

When a unit with phasing is paralyzed it does not phase out by its own phasing. If targetted by the Astral Ward it will be phased out and come back in unparalyzed. Paralyzed units with phasing take 4 damage when they try to phase out and can't.

Units that have been phased by an astral ward have no focus spell memory. They do, however, have memory for their hp and recovery(recovery does go down when phased).



Concerning Joke Units: Any joke unit that resembles or references to Chuck Norris will be locked. Seriously, the whole Chuck Norris bit is stale like a loaf of bread left out for 3 weeks.

Potentially Good Ideas
  1. Forum members
  2. Common animals with a twist. Ie black ninja squirrel of death.
  3. Common objects, such as a chair or a book.
Obviously I can't think of all good starters, so try stuff on your own. Just remember that people from other sites or your real life are not funny and we don't care about them. The same goes for Chuck Norris. Other celebrities could potentially be funny if it isn't in the stupid Chuck Norris style. Which is basically just stating random junk.
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