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Earth Golem

This is a discussion on Earth Golem within the Create-A-Unit forums, part of the Legends Community category; HP: 60 Armour: 0 Power: 0 Movement: 3 Blocking: 0 Range: 2 Recovery: 1 for moveing, 1 for attacking, 2 ...

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Old 09-29-2008, 06:33 AM   #1 (permalink)
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Earth Golem

HP: 60
Armour: 0
Power: 0
Movement: 3
Blocking: 0
Range: 2
Recovery: 1 for moveing, 1 for attacking, 2 for moving and attacking

traditional golem with a new type of ability. Similar to a furgon but it creates a wall of rock that obstucts all LOS attacks including the DMW attack.

It summons a wall of rock each tile has 60 Hp and no armour they "erode" 8 HP at the end of the users turn

by the way i think it would work in different way than the furgon since it would stop DMW attacks it could be used more as a front line creator or something.

@@@@@
@WWW@
@R R R@
R R G R R
@R R R@
@@ R @@

G= golem
W= Rock wall
R= range

please provide some constructive critasism.

Last edited by ormen; 09-29-2008 at 09:28 PM.
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Old 09-29-2008, 07:25 AM   #2 (permalink)
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r u sewious?
60 hp and 30 armour? >.>
lol. dude, that is so overpowered.
you also didn't spell earth properly.
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Old 09-29-2008, 07:41 AM   #3 (permalink)
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You forgot to add turn recovery.
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Old 09-29-2008, 09:18 AM   #4 (permalink)
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Good try.

That and the Furgon would do great.
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Old 09-29-2008, 11:57 AM   #5 (permalink)
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sorry about that. check it out now
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Old 09-29-2008, 12:53 PM   #6 (permalink)
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Quote:
Originally Posted by ormen View Post
sorry about that. check it out now
I like the improvements, also the erosion. But 60hp is a bit too much, because it needs 3 knight hits to die, which takes you three turns... So there is no point in attacking it, simply as it errodes in 3 turns anyway. Make the hp = 40. Thus it takes 2 turns to remove by attacking, and 3 turns if you do nothing.
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Old 09-29-2008, 01:05 PM   #7 (permalink)
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Quote:
Originally Posted by Bogart View Post
I like the improvements, also the erosion. But 60hp is a bit too much, because it needs 3 knight hits to die, which takes you three turns... So there is no point in attacking it, simply as it errodes in 3 turns anyway. Make the hp = 40. Thus it takes 2 turns to remove by attacking, and 3 turns if you do nothing.
Word. I am impressed with the improvements made, but I still think it's too overpowering. If you had 3 walls, and 3 wait recovery time, sounds a bit over-the-top there. You would have to increase the waiting time to make it more stable. I reckon you should have the number of walls lowered to 1-2 to balance it. Other than that, it's decent.
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Old 09-29-2008, 04:34 PM   #8 (permalink)
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About "erode" in 3 turns: Do you mean three turn of one player which means 6 turns on the battle-field? Then 60 HP have sense although I would reduce it a bit too.
And I don't like putting unblockable attack of DMW on the same scale as Scout's and Dragons attack. The animation of DMW attack makes me think it comes from under the earth and hence cannot be blocked altogether by putting anything on one of those 4 squares.
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Old 09-29-2008, 06:28 PM   #9 (permalink)
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If you want to keep a high HP for the rock walls, but still make it worthwhile to attack it so that it gets destroyed before the 3rd turn, you should make the erosion take off a chunk of health every turn instead of 60 health all at once after 3 turns.

Other than that, i'd say I wouldnt use the unit since the furgon is alot more efficient. Your unit would need something else to make it worth using.
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Old 09-29-2008, 09:22 PM   #10 (permalink)
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Quote:
Originally Posted by ormen View Post
. Similar to a furgon but it creates a wall of rock that obstucts all LOS attacks including the DMW attack.
The witch does not have los.

Tactics Arena Online - Unit Stats

If you read the scout or dragon page you will see the term LOS.

http://www.digisonline.com/tactics/u...php?name=Scout
http://www.digisonline.com/tactics/u...=Dragon+Tyrant
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