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Chaos Ward

This is a discussion on Chaos Ward within the Create-A-Unit forums, part of the Legends Community category; THE Chaos-Ward will and can cause Chaos in your game. Name: Chaos Ward HP: 52 Armor: 18% Power: 0% Range: ...

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Old 09-26-2008, 08:32 PM   #1 (permalink)
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Chaos Ward

THE Chaos-Ward will and can cause Chaos in your game.

Name: Chaos Ward
HP: 52
Armor: 18%
Power: 0%
Range: 5 Tiles
Block: 100% (When in Focus NONE!!!)
Movement: None
Wait: 4 Turn Wait

Ability: Multipliable Focus Spell with "Chaos-Shift"

Limits: Chaos-Shift is limited to 1 Tile with an unit on it and 2 Tiles with out a unit. For a total of 3 tiles MAX.


Now what is "Chaos-Shift" and Multipliable Focus?

1) Can only Chaos-Shift one Tile every 4 Turns.

2) How to Chaos-Shift. Select a ONE Tile and shift it wait 4 turns.

3) If you have reached any one of the max shifts and try to shift a New tile with or with a unit you may but one of the other tiles will be un-shifted.
(If you have the Max tiles shifted this is the RULE: Blank tile will release a blank tile, Tile with a Unit will release a Tile with a Unit.)

4) Max Tile Shifting. If you are at the Max for shifted tiles and Shift a New Tile not only will you un-shift a tile you will DO DAMAGE to the Chaos-Ward. Damage is 10.

5) For the 1st turn after any Chaos-Shift the Chaos-Ward is Shifted also allowing it to NOT BE HARMED.

6) Units that are Chaos-Shifted are NOT in play, are NOT dead but are OUT OF PLAY. Can not be Healed, can not be Killed or can not have any other Focus Spell on them.

7) Any tile or tile with unit that is Chaos-Shifted is not THERE!! It is a Blank Black Empty Space that can not be Moved on or Across.

8) Breaking Focus will return all Tiles/Units to PLAY.

9) Units that are Chaos-Shifted that have an effect like a DSM power boost, 2 Muds no mud-quake and so on their effects will be canceled until they are returned to Play.
(Example 1: Dragon and DSM - Chaos Shift one of them and the power of the DSM is no more.)
(Example 2: 2 Muds or 2 Assassins on the field - Chaos Shift one of them and use there effects.)

10) Any unit that is Chaos-Shifted that is returned is returned in the same state it was Chaos-Shifted in. All Focus Spells are ended on the Start of the shift so on return they are not in any focus.

11) The Chaos-Ward CANNOT CHAOS SHIFT the last MOBILE unit for a win. With only one unit on the other side, that last unit will be released.

Last edited by M_A_D; 09-29-2008 at 09:35 PM.
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Old 09-29-2008, 07:58 PM   #2 (permalink)
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Good? Bad? Anything?
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Old 09-29-2008, 08:01 PM   #3 (permalink)
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that's insane o.O
not too sure what it could do but it could be helpful in a tight spot, I guess.
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Old 09-29-2008, 08:13 PM   #4 (permalink)
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How many would you be able to have? One? Can focus spells be used on it (e.g. barrior ward, chanty, stone golem)? Not a bad idea in general though.
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Old 09-29-2008, 08:24 PM   #5 (permalink)
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Honestly, there are way too many specs to this for me to put in any feedback
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Old 09-29-2008, 08:26 PM   #6 (permalink)
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Quote:
Originally Posted by Demi View Post
Honestly, there are way too many specs to this for me to put in any feedback
There really aren't that many, it just takes a little explaining, if you read the specs, understanding it will be easier.
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Old 09-29-2008, 09:15 PM   #7 (permalink)
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Quote:
Originally Posted by •†• View Post
How many would you be able to have? One? Can focus spells be used on it (e.g. barrior ward, chanty, stone golem)? Not a bad idea in general though.
Can only have one. Like the LW. Yes, you can use focus spells on them. Chanty, Frost, Stone Golem, BW and so on.

Quote:
Originally Posted by Duraza
that's insane o.O
not too sure what it could do but it could be helpful in a tight spot, I guess.
The best thing I can do is point out #9.

9) Units that are Chaos-Shifted that have an effect like a DSM power boost, 2 Muds no mud-quake and so on their effects will be canceled until they are returned to Play.
(Example 1: Dragon and DSM - Chaos Shift one of them and the power of the DSM is no more.)
(Example 2: 2 Muds or 2 Assassins on the field - Chaos Shift one of them and use there effects.)

Take a unit out of play so it can not be used or healed. Take a unit out of play to keep it from being attacked unit until you can heal or take it out of play to attack with out hurting that unit.

Taking a tile out pf play will leave a blank space in the floor. A barrier that can not be walked across.
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Old 09-29-2008, 09:27 PM   #8 (permalink)
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Reminds me of my Phasing concept but it is obviously very different. It is nothing if not cool.
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Old 10-02-2008, 05:43 AM   #9 (permalink)
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it is bad-ass
double sin bomb is wicked
easily get 3 or 4 units instantly killed with this if setup right
drop sin to <4, chaos-shift her away, drop second sin <4 boom
unshift first sin, boom
nasty nasty toy
I like it a lot

also, cleric hit, shift away, need an uncrossable tile, poof
nasty toy indeed
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