![]() |
![]() |
|
|||||||
![]() |
This is a discussion on Paralysite Swarm within the Create-A-Unit forums, part of the Legends Community category; PARALYSITE SWARM "Individual Paralysi, or ice parasites as they are more commonly known, are rarely found, instead they swarm together ...
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
Posts: 333
![]() |
Paralysite Swarm
PARALYSITE SWARM
"Individual Paralysi, or ice parasites as they are more commonly known, are rarely found, instead they swarm together in the millions, and together they cannot be stopped, only weathered. Numerously multiplying, it is not uncommon for the Paralysi to branch out into separate swarms when acting offensively only to merge back together later. They are too small and numerous to be adversely effected by confrontational attacks though they will often retreat and regroup after such action. STATISTICS Health Points: -- Power: Focus Paralysis Armor: -- Movement Range: 4 Recovery Time: 2 Blocking: -- Attack Pattern: *Explained later* INFORMATION
Abilities Light – When attacked by a directional attack, Paralysite loses focus (if in it) and is knocked back 1 square in the opposite direction if possible. This process also adds +1 recovery to the attacked Paralysite, and if the attacked Paralysite is knocked back into a friendly Paralysite, a Merger occurs. Note: Light doesn't come into effect if the attacked Paralysite is paralzyed. Merger – Mergers occur when one Paralysite is knocked back or moves of it's own accord to a square that another friendly Paralysite already occupies. As is hopefully obvious from the name, the merge into the new square and become 1 Paralysite. The recovery of the new Paralysite will be equal to whichever Paralysite had the shortest recovery before the Merger. Note: Cannot Merge with paralyzed Paralysite. Multiplying - *Explained later* The Attack Pattern will change passively depending on how many Paralysite you have present on the field. If you have 1 Paralysite, the attack pattern for the Paralysite is: Code:
P – Paralysite X – Attack Pattern X X X X P X X X X Code:
P – Paralysite X – Attack Pattern X X P X X Code:
P – Paralysite X – Attack Pattern X P X Code:
P – Paralysite X – Attack Pattern X P Code:
P – Paralysite U – Target Unit p – New Created Paralysite U p p U p p P or P Note: If a Paralysite is focus paralyzing a unit(s), and the creation of more Paralysite causes the overall Paralysite attack pattern to change, any unit(s) already paralyzed would remain paralyzed as long as the forementioned Paralysite retains focus. ~ I've ran it through my head a couple of times, and I think I got most of the bugs worked out. Yeah yeah, "too long" blah blah blah ![]() |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Wasp Swarm | Kaii_666 | Create-A-Unit | 3 | 05-25-2008 08:00 PM |