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This is a discussion on Lost Soul within the Create-A-Unit forums, part of the Legends Community category; Eh.. No description Hp: 0(one hit) AP: 15(unblockable, armor doesnt effect it) blocking: 0 Armor: 0 Recovery: 0, it dies ...
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#1 (permalink) |
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Chyeah
Join Date: Apr 2007
Location: You see that kid over there, playing baseball? *points*
Posts: 4,575
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Lost Soul
Eh.. No description
Hp: 0(one hit) AP: 15(unblockable, armor doesnt effect it) blocking: 0 Armor: 0 Recovery: 0, it dies after it attacks I think thats all. Ahh, here we go: The lost soul comes out of a unit after it dies. Cannot come out of a unit that dies from: during paralyze,during poison, mud quake, unblockable attacks(such as witch, pyro, lw, dsm, dragon etc.) When it comes out, its the same shape as the unit that it came out of(such as form of a scout) but is a whiteish color with a tint of your base color(blue, orange etc.). It dies after it attacks, only does 15 damage(not too strong not weak) of unblockable, not effected by armor attack. If I forgot anything tell me, I'm tired.
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#8 (permalink) |
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Best & Worst Mod '07, '08
![]() Join Date: Oct 2005
Location: Inside The Bottle
Posts: 9,161
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I'm asking why you'd feel it's necessary to give everybody another unit for free.
Now, if you had thought of an idea like the "soul-catcher ward", which makes a lost soul every time one of your units dies, that would be more interesting. You'd use a unit slot to gain an extra 9 units with 0HP and a single 15 power attack. |
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