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This is a discussion on CAU Challenge: Traveler [discussion] within the Create-A-Unit forums, part of the Legends Community category; I thought I would just be spontaneous and start this. If you don't like it, then don't participate in it, ...
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#1 (permalink) |
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The Syncopated Drummer
Join Date: Jul 2008
Location: Legends, Revelation Favorite color: blue
Posts: 58
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CAU Challenge: Traveler [discussion]
I thought I would just be spontaneous and start this. If you don't like it, then don't participate in it, but I think it could bring life to CAU. I created the same challenge on FPS.
Discussion Thread Submission deadline: CHALLENGE CLOSED Submission thread: Submit your units here! Sorry that I can't provide prizes, but it would definitely earn someone a couple rep points if they could make user-bars for the challenge winner(s). ![]() There will be two threads for this challenge. This happens to be the discussion thread, so you can post all of your thoughts and help each other brainstorm here. On the other thread, which will be primarily for posting your challenge units, you can't discuss anything, just post the complete outline. I will create the submissions thread after everyone has understood the challenge. Grading: The basis of a CAU challenge is to use the criteria to your best ability and create a complete unit. I will be judging them based on. . . 1. Originality (25) [ imaginative and creative ] 2. Balance (25) [ not overpowered or underpowered ] 3. Adaptability (25) [ how would this unit blend into the game ] 4. Strategy (25) [ how well could an experienced player use your unit ] Editing Units: You may edit your units, especially if they do not answer some of my questions. But I will not hesitate to grade the unit if you do not edit quickly. Basically, you have the right to edit, but you may not get the chance if I grade it. Because after I grade a unit, you can't edit it (it won't matter anyway). I will post the standings for each contestant on the other thread and grade them on this thread. Once I grade a unit, it will be final and I will be a harsh grader, as this is out of 100 points. You do not need to sign-up; I will grade up to two entered units for each contestant that enters within the time limit. Each contestant may only produce two units. --- The Challenge: Traveler Your challenge is to create a balanced unit, whether it be beast, golem, or human (not ward) that, under an ideal circumstance, can travel from one edge/end of the board to the other in one turn. By the edge, I mean the row where you normally put your cleric to the row where your opponent's cleric is usually at the start of the game. Remember to include: • health, blocking, armor, movement range, attack, attack range, full description of anything special, recovery time • at least one example of when your unit can move from one side of the board to the other • imaginative aspects that make your unit stand out • balance when considering the effect and the stats Discuss please. Do you understand the challenge? I will be away Sunday-Friday, but you can still submit units when I'm gone. I will create the submissions thread once the challenge is clarified through your questions. Last edited by Forest_Archer; 08-16-2008 at 01:19 AM. |
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#3 (permalink) |
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Excellent!
![]() Join Date: Jun 2006
Location: Laval, Quebec
Posts: 652
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I'll be participating.
Why wait for people to whine about your ideas? If you're hosting the challenge, just let anyone that agrees with your rules participate. Don't wait on them to tell you how they would like the challenge to be simply so it benefits them. The whole point of a challenge is it being challenging. I'll stick to your idea and find a way to balance a "move across the board unit" because in itself, that's pretty tough to do. I like that challenge Post the CAU thread! |
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#6 (permalink) | |
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The Syncopated Drummer
Join Date: Jul 2008
Location: Legends, Revelation Favorite color: blue
Posts: 58
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Guys, this isn't a race! Haha wow, two submissions already? Take your time. Please.
Quote:
It seems pretty balanced too. On the offensive side, towards the later part of the game when there are maybe shrubs or not as many attacking units, I could see your Draining Whelk rushing in to put extra recovery time on an opponent's frost golem or cleric while your attacking units recover and then have the option of knocking out focus/killing cleric. |
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#7 (permalink) |
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Banned
Join Date: Jun 2005
Posts: 0
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It could also be highly offensive and sacrificed to target a cleric early.
Diagonals included. Movement is always 10 yes. You can move without recovery.. No damage is done. Focus is not broken as it is not an actual attack. That was my first thought anyway. |
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#8 (permalink) |
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The Syncopated Drummer
Join Date: Jul 2008
Location: Legends, Revelation Favorite color: blue
Posts: 58
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I'm not sure if it would be very adaptable to the game, though, because your opponent would rarely have the assurance that you can't attack them with the whelk. Also, the Mud Golem and the Poison Wisp are supposed to be the main "movers" in the game, because their attacks warrant that. Being able to always move that far (a rare exception, maybe, but not always being able to move that far) would disrupt the foundation of the regulation of movement in the game.
Why would you just rush in with the whelk, like you said, in the beginning? That doesn't let down the defenses around the cleric. Your offense would have just as hard a time reaching the cleric as usual. When my cleric is attacked almost first thing, I don't normally use my cleric. I shroud around the attacking units with a defense. EDIT: And MBurns, there is way too much going on in your unit. Simply way too much. This is a challenge with a focus. Focus on the main theme of the challenge. I'm not going to be impressed by the amount of different things going on. Make the effects tie neatly into the theme of the challenge and the movement. Last edited by Forest_Archer; 07-26-2008 at 09:36 PM. |
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#10 (permalink) | |
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Excellent!
![]() Join Date: Jun 2006
Location: Laval, Quebec
Posts: 652
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Quote:
EDIT: I've edited the first unit. If you still think it has too much going on, I urge you to re-read. Playing a unit and reading the explanation are 2 different things. Last edited by MBurns; 07-26-2008 at 10:00 PM. |
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