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Time Keeper

This is a discussion on Time Keeper within the Create-A-Unit forums, part of the Legends Community category; Time Keeper Said to be an angel or possibly and old man who has the power to control time. You ...

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Old 07-23-2008, 05:33 PM   #1 (permalink)
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Time Keeper

Time Keeper

Said to be an angel or possibly and old man who has the power to control time. You must be careful around Time Keeper because if you upset them you might find yourself in a terrible situation.

Melee Attack

Uses its staff to attack a unit standing one space away from it.

Range:
xxx
xxx
xxx

Red = Space where Time Keeper can attack the unit, This attack deals 8 damage.

Blue = Time Keeper

Time Spell

Time Keeper has the ability to travel back in time. When he uses this attack he makes the game go back exactly 3 turns and if a unit is withen 10 spaces of it it has the ability to move that unit to another space has long as its withen 2 spaces of its original space ( you can only move one unit at a time while using time spell ). Also if you choose to move a unit you can choose to deal 8 damage to it.

-Atfer using time spell Time Keeper will go into an exausted state similar to what a furgon goes into after using enraged. while exausted Time Spell can not move, attack, or block. This state will last for 5 turns.

Additional Information

-You can only place one Time Keeper on the field at a time.

-You can only use time spell after the game as gone on for atleast 20 turns and can not use time spell if Time Keeper has been paralized, barriored, and poisened withen the last 3 turns so you must wait until those 3 turns are over.

-Once you use time spell you will have to wait atleast 15 turns until using it again.

-This is a double gold unit. And can not be stoned.

-Can not be surrounded by wards or units that do not move aside for time units that are yours.

-While using time spell you can not move wards.

Health Points: 42

Attack Power: 8, Time Spell

Blocking: 10%

Armor: 0

Your thought? I think i made this well balanced
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Old 07-23-2008, 09:04 PM   #2 (permalink)
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the additional information is all way too conditional

instead of adding an immense amount of restrictions in the additional information, try balancing out it's abilities instead
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Old 07-24-2008, 06:23 PM   #3 (permalink)
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the additional information is all way too conditional

instead of adding an immense amount of restrictions in the additional information, try balancing out it's abilities instead
Mmmk but i think that you only can go back exactly 3 turns was good enough with all the restrictions but what do you suggest? 1+ rep for actualy making a reply.
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Old 09-17-2008, 11:14 PM   #4 (permalink)
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Maybe instead of moving everything in a radius, it instead moves the game back exactly 3 turns, so that everything (not limited by radius) is as it was three turns ago. Your turn then ends and the other player's turn begins.

Also, maybe make it a suicide type attack? Being able to effectively 'redo' turns is extremely powerful, and should only be used once per game.
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Old 10-02-2008, 02:31 AM   #5 (permalink)
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i completely agree with tracker it has 42 HP so i think it will be safe in the back and then at a critical point in the game where there is a game changing block or mistake or anything like that you would basicly have a re-do. i like it
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Old 10-02-2008, 02:38 AM   #6 (permalink)
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i completely agree with tracker it has 42 HP so i think it will be safe in the back and then at a critical point in the game where there is a game changing block or mistake or anything like that you would basicly have a re-do. i like it
this is exactly why its too high.

you could keep it in the back and it wouldn't be faced
around 24 HP and it would be pretty balanced.
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Old 10-02-2008, 03:20 AM   #7 (permalink)
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I like this unit, well done.
It might mess up the game play a bit though...
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