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This is a discussion on Healer and Dealer. within the Create-A-Unit forums, part of the Legends Community category; Well, i have come up with 2 of my own KRAZY units. Not that KRAZY but still exciting non the ...
| View Poll Results: Which one is more uber pwntar then the other? | |||
| The healer! |
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2 | 40.00% |
| The dealer! |
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3 | 60.00% |
| Voters: 5. You may not vote on this poll | |||
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#1 (permalink) |
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Nice post count eh?
Join Date: Jun 2008
Posts: 95
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Healer and Dealer.
Well, i have come up with 2 of my own KRAZY units.
Not that KRAZY but still exciting non the less. Hmm not realy that exciting actualy... just average. If that?... Anyways. back on subject here. First one is the Healer. Hp: 44 Armour: 12 Blocking: 60% front 30% side. Power: - 13 more explanation. Range: 1 space in every direction Attack type: all 4 squares around it at the same time (like assasin) (unblockable) Movement: 3 spaces every direction Turn wait: 3 (1 for walking 2 for attacking) Additional info. Ok so judging from that it looks like a horrible unit doesnt it? after reading this u might be saying its over powerd. Who knows. So, the 13 power heals any units within range for 13 hp (regardless of armour) and deals 13 damage to any enemy units within range (13 before armour), and is unblockable. Now it still seems like junk right? Why not just use a cleric? Well, this unit has a special attack! ![]() Just like the assasin bomb and the mud pound, this unit can access its special attack the same way (clicking and holding under it) The special attack is a barier that protects the unit aswell as any of your or your enemys units within its range (total of 5 units). This only lasts for your opponents next turn and the barier goes away when your next turn starts. After using this attack, your healer will be exhasted (like furgy after his special attack) and must wait for 5 turns to recover (3 if not moved). Your turn ends after you use the barier attack so you cannot barier then run, but you can run then barier. Eddit: Possibly could have a aruara that heals .5 hp per turn/ 1 hp by the time your next turn starts. Since this unit is all about having other units surround it. Bleh ok thats one. Now to the next. The Dealer. Hp: 40 Armour: 0 Blocking: 0 Power: explained Range: 4 tiles in any direction Attack type: single target (los aplies) (unblockable) Movement: 3 squares in any direction Turn wait: 3 1 for moving 2 for attacking Ok so this is fairly simple. Its like a crapy scout except scout pwnz weak units while this units pwnz strong units. It does half the hp (rounded up) of the unit minus the units armour. Example it would do 18 unblockable to a scout or 16 to an assasin but when it comes to knights and dragons... whoah nelly! In otherwords its a simple counter for what are considerd the most over powerd units in the game. Although it is a little too pwnage against dragons. But then again, every unit is supposed to have its advantage against another unit, and dragon can easily run away from this unit. Give feed back.
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Last edited by Flawed; 07-09-2008 at 04:16 AM. |
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#2 (permalink) |
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Co Leadεr of 110th
Join Date: Sep 2007
Posts: 268
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the first one is okay but its blockin should be lowerd
and the second one is a little to over powerd dragon and knight are made to be hard to kill to balence the game out. if you get a unit that can stand back and half kill everything ppl will just Bw after they attact if someone comes in they will heal after let you get one hit on it and ull half kill anther unit and retreat
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#3 (permalink) | |
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Nice post count eh?
Join Date: Jun 2008
Posts: 95
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Quote:
its advantage is mainly over the dragon but the dragon can easily escape it. also even with its armour it can die east to any unit that is persistant on it.
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#4 (permalink) |
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Member
Join Date: May 2008
Location: The small town of hell.
Posts: 34
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#1 is a super cleric. but at max can only heal 4. just leave it at that. no barrier special. theres already a ward 4 that.
overall 6/10 #2 is over armored. give it less armor. but the no blocking is good. overall: 5/10
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No, The 666 don't mean i'm satanic . lol
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#5 (permalink) | |
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Nice post count eh?
Join Date: Jun 2008
Posts: 95
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Quote:
![]() the bariering ability is to save those units that need 1 extra turn for a vital hit but healing wont help. the cleric is supposed to be out with your attacking units. as for the other unit. i guess i agree it could use a bit less. eddit: checked out ur sig, and athiesm has nothing to do with the devil. LOL -(athiest)
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Last edited by Flawed; 07-06-2008 at 07:58 AM. |
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#6 (permalink) |
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TFA Eye STabber
Join Date: Apr 2006
Location: Fort Blockey
Posts: 1,648
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I'm not sure exactly what you're saying with the healer, but I will say single unit heals are very hard to do right. The dealer is meh. I'm not a fan of a mobile golem killer.
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lookit Tomorrow you'll wake up do a bunch of stuff and then go back to sleep. Woah I'm psychic! On the other hand, you have different fingers. ![]()
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#7 (permalink) |
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Member
Join Date: May 2008
Location: The small town of hell.
Posts: 34
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[quote=Flawed;728758
eddit: checked out ur sig, and athiesm has nothing to do with the devil. LOL -(athiest)[/quote] oh, thanks lol. ill have to edit my sig.
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No, The 666 don't mean i'm satanic . lol
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#8 (permalink) | |
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Nice post count eh?
Join Date: Jun 2008
Posts: 95
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Quote:
hmm never even took into account golems while making this unit. Now it does seem a bit over powerd lol. i compleatly knocked all the armour off the dealer. now proper use of range / knights can deal with this unit easily.
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Last edited by Flawed; 07-09-2008 at 04:17 AM. |
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#10 (permalink) |
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Пушистики идут‼
Join Date: Apr 2007
Location: Russia... well, it is the country between Finland and Japan
Posts: 3,439
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I like it!
But I think there should be some upper bound for the damage of the dealer. Note, that DT is counted as 2 units... so, it should have some extra defence here. ![]()
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