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Bide golem

This is a discussion on Bide golem within the Create-A-Unit forums, part of the Legends Community category; Created by Dark Magic Witchs, these golems have been hiding, but after having enough damage done, they decided to punch ...

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Old 07-03-2008, 05:18 AM   #1 (permalink)
Whats a Shurtugal???
 
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Bide golem

Created by Dark Magic Witchs, these golems have been hiding, but after having enough damage done, they decided to punch back....
HP: 60
Armour: 0
Blocking: 0%
Recovery: 1
Movement: 3 (teleport)
Power: 14-29, 25% of received damage (See below)
Reducable
Blockable
Range: 1 square in any direction (standard knight attack)
Alloys friendly units to pass by.
Attack Pattern:
Code:
OOOOO
OOXOO
OXGXO
OOXOO
OOOOO
The bide golem is a unit that becomes stronger if attacked, so if you wait with it (bide) to receive more and more damage, it will deliver more and more damage.
Example: The Golem is hit by a scout, and a knight. 18+22 = 40
40/4 = 10
10+14 = 24
Hence the golem will hit 24 damage.

The golem can only deal 29 damage max, and damage from friendly's will not count to the bonus.
Any damage from wisps will not count toward the bonus
This unit is adaptable to any style, in freestyle it can take out any unit or heavily damage it if used correctly, in turt, it can be a unit that will destroy at the finish, or at the begining (especially if you stone it).
Your best chance at defeating this unit is to freeze it with a frost golem, wisp it, or both.

And yes, I am aware I got the idea from pokemon, so shutup.

Comments?
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Last edited by shurtugal; 07-03-2008 at 05:49 PM.
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Old 07-03-2008, 06:27 AM   #2 (permalink)
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im usually not so great at rating CAU's, but i think it should have no armor since it's a golem, and all the other golems seem to be doing fine without it

no special attack, since this unit can become overpowered

edit: 4 movement, walking or teleport?
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Old 07-03-2008, 06:32 AM   #3 (permalink)
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a stone has armor doesn't it?

I think this unit is overpowered if its on 1 hp it will attack at 38 power that's like a witch+dmw attack combined
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Old 07-03-2008, 06:41 AM   #4 (permalink)
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Originally Posted by vietnamese_boy View Post
a stone has armor doesn't it?

I think this unit is overpowered if its on 1 hp it will attack at 38 power that's like a witch+dmw attack combined
there are exceptions

golems are supposed to be slow-moving chunks of stone that feel no pain.

mud golem is the exception in movement

stone golem is the exception in armor

these exceptions shouldnt be implemented otherwise


i agree that it is overpowered. the unit's kind of unstable because of the way it's attack radically changes. TAO works off of certain mathematical attack/armor scores that all mesh together. i doubt all the varying powers of this unit were considered. also, starting off weak in the early game is no excuse for how powerful it becomes in the end game
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Last edited by ambienteternity; 07-03-2008 at 06:44 AM.
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Old 07-03-2008, 07:01 AM   #5 (permalink)
Whats a Shurtugal???
 
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Originally Posted by ambienteternity View Post
im usually not so great at rating CAU's, but i think it should have no armor since it's a golem, and all the other golems seem to be doing fine without it

no special attack, since this unit can become overpowered

edit: 4 movement, walking or teleport?
teleport.
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Old 07-03-2008, 07:11 AM   #6 (permalink)
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I think 50% is too much...
Mabye 25%?
A very nice idea, though.
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Old 07-03-2008, 07:27 AM   #7 (permalink)
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50% is good, if the boost is only for the next following attack. Else it would be kinda overpowered in long games. The idea is cool though. Sorta a golem crash test dummy, that has quit the job and goes on backfire ^^
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Old 07-03-2008, 08:00 AM   #8 (permalink)
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Hm, good unit. I'd say 50% is great.
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Old 07-03-2008, 08:03 AM   #9 (permalink)
Whats a Shurtugal???
 
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I was looking for an easy number to calculate for the younger/inexperienced players, 25% being too low, 50% being too high, perhaps I should take of the 8 bonus? Or atleast reduce it?
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Old 07-03-2008, 08:09 AM   #10 (permalink)
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I was looking for an easy number to calculate for the younger/inexperienced players, 25% being too low, 50% being too high, perhaps I should take of the 8 bonus? Or atleast reduce it?
Picture this: The boost only lasts till the golems next attack - and looses it afterwards. Then the 50% damage bonus is not overpowered as you cannot accumulate throughout the whole game, and the power 8 default damage is good too.
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