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Bide golem

This is a discussion on Bide golem within the Create-A-Unit forums, part of the Legends Community category; maybe you can say when it receive more and more power, after 6 turn, its power turn back to 8 ...

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Old 07-03-2008, 10:20 AM   #11 (permalink)
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maybe you can say when it receive more and more power, after 6 turn, its power turn back to 8 and the golem need to store the power again
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Old 07-03-2008, 06:02 PM   #12 (permalink)
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I would personally suggest a power of 14 + 25% of damage taken. That can then range from 14 to 29 damage.

I would also suggest recovery being reduced to 1.
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Old 07-03-2008, 06:46 PM   #13 (permalink)
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Edited:

It now can deliver 29 damage max (so thats 60 hp it has to lose), friendly damage not counting.
It can teleport 3 spaces, and its damage is reducable and blockable, hence why I put teleport in there.
I raised the begining power to 14, because it can just be left the entire game as nothing but a unit to get rid of focus, and I lowered the recovery.
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