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The Skirmisher

This is a discussion on The Skirmisher within the Create-A-Unit forums, part of the Legends Community category; Stats : Race: Human (female, there are too many male units in TAO ) Power: 19 (10) Armor: 8 Health: ...

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Old 07-02-2008, 11:34 PM   #1 (permalink)
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The Skirmisher

Stats:
Race: Human (female, there are too many male units in TAO)
Power: 19 (10)
Armor: 8
Health: 38
Block: 70%
Movement: 3
Range: 1 adjacent tile (like knight)
Recovery: 1

Special attack (with power = 10):
The skirmisher is a cunning master of unarmed close range combat (Kung fu or whatevar). So she got that woot special attack, flipping over a unit, hitting with power 10 from the back side, and landing facing away from the unit just jumped over. Special attack is ofcourse only possible if there is a free spot at the other side of the attacked unit. Diagram may help understand:
☺ = Skirmisher
◄ = Defender (facing in direction of arrow... thats left)
Code:
Before| After special attack
░▒░▒░ | ░▒░▒░
‬▒░☺◄▒ | ‬▒░▒◄☺
‬░▒░▒░ | ‬░▒░▒░
Here the Skirmisher hits the defender in the back (as the landing position is behind the Defender. If the Defender faces in an other direction, it will have its usual chance to block. Example:
Code:
Before| After special attack
░▒░▒░ | ░▒░▒░
‬▒░☺▼▒ | ‬▒░▒▼☺
‬░▒░▒░ | ‬░▒░▒░
In this case the Skirmisher would hit from the side.

Limitations: The Skirmisher cannot use her special attack on wards.

Notes: Together with the special attack, the Skirmisher can move up to 5 tiles in one turn, even 'ignoring' one enemy unit in the way. This may sound like a lot, as it would possibly be a threatenning assault unit. Its low armor and HP however makes it very vulnerable, especially as it turns its back to the unit it just jumped over. Thus it is likely not usable for running over turtles front line knights (1 turn wait after the special, and only 2 hits are needed to kill it).
Its high blocking rate and good range, will however allow for versatile use, especially for finishing off enemy units coming too close (jumping behind them and facing the rest of the enemy units). Also a hit and run tactic is possible: Assault with normal attack - wait till enemy attacks from the side - jump over that unit and retreat.

Game realization: If the tile behind defending unit is free, it is marked red in attack phase. A normal klick on that tile sets off the special attack.

Comments and critique are highly appreciated!
Bogart
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Old 07-02-2008, 11:40 PM   #2 (permalink)
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You changed the name. lol
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Old 07-02-2008, 11:41 PM   #3 (permalink)
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Originally Posted by Gypsy View Post
You changed the name. lol
Yeh, acrobat seemed too plain
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Old 07-03-2008, 11:10 AM   #4 (permalink)
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Fairly nice unit. Good job.
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Old 07-03-2008, 11:42 AM   #5 (permalink)
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Nice job , 8/10
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Old 07-03-2008, 12:39 PM   #6 (permalink)
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I like it.
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Old 07-05-2008, 06:46 PM   #7 (permalink)
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nice unit, that special is pretty cool. (yeah there is too many guy units in tao lol)
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Old 07-06-2008, 03:39 PM   #8 (permalink)
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I actually like this one. I think it needs to be a little more survivable though, or it'll just go the way of the assassin.
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Old 07-06-2008, 03:56 PM   #9 (permalink)
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Thanks guys for liking it ^^

Quote:
Originally Posted by MisterBlockey View Post
I actually like this one. I think it needs to be a little more survivable though, or it'll just go the way of the assassin.
It was meant to be a not-so-tough unit, but I get your point. Maybe the armor could be increased a bit, but with care as it shouldnt be possible to storm turts in a stand alone unit manner. The mud golem, wisp and tyrant have teleport and can thus also get behind enemy lines, but they all dont have 1 recovery.
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Old 07-06-2008, 04:18 PM   #10 (permalink)
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yeah I didn't mean make it a beast, I just think it either needs either an improvement in health armor OR damage (I figure you got that, but for people who might not have) to bring it up to par.
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