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Psychic Golem

This is a discussion on Psychic Golem within the Create-A-Unit forums, part of the Legends Community category; Name: Psychic Golem Health: 60 Movement: 2 Power: 0 + focus. Armor:0 Attack Range: 3 tiles forward. Wait: 3 turns ...

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Old 06-29-2008, 02:51 AM   #1 (permalink)
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Psychic Golem

Name: Psychic Golem
Health: 60
Movement: 2
Power: 0 + focus.
Armor:0
Attack Range: 3 tiles forward.
Wait: 3 turns

Unit attacked by Psychic Golem will be forced to face the unit's back towards opposing units. For example, if your knight is hit with golem's attack, the knight will automatically turn the opposite direction into which it was facing before.

This helps if your units are in the wrong position and don't want to risk blocking, the reverse of direction facing will stop that.

Double Gold Unit: Maximum 1 on the field.
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Old 06-29-2008, 02:57 AM   #2 (permalink)
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Nice. I like this idea.
How much wait when only moving and only using the focus without moving?
It'll be too easy too block though. Nice try, though.
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Old 06-29-2008, 02:58 AM   #3 (permalink)
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well its well balenced but i dont think it would ever get used in a set
first off most dbl golds use stone turts or dsm rush
both sets would never use this unit
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Old 06-29-2008, 02:58 AM   #4 (permalink)
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Good premise. Much too weak.....
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Old 06-29-2008, 03:37 AM   #5 (permalink)
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The names a phail, but its a nice idea. I think its way underpowered though
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Old 06-29-2008, 03:40 AM   #6 (permalink)
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Good idea, but it should be able to do something else too. It's not that strong. Remember you have to miss a turn to face the oposing unit the other way...
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Old 06-29-2008, 05:20 AM   #7 (permalink)
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Add like 25% chance to make the other guys unit wait an extra turn
or something cool like that
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Old 06-29-2008, 05:21 AM   #8 (permalink)
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Originally Posted by isuckatthisgame121 View Post
The names a phail, but its a nice idea. I think its way underpowered though
Ye, couldn't come up with anythin' else at the time. Rush job.

Hmm, ok, maybe it is a little underpowered because my others create-a-unit, may be a little too overpowered. I dunno what else I can do to make it a lil' stronger though.
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Old 06-29-2008, 05:23 AM   #9 (permalink)
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10 or 5 damage mabye when you use it?
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Old 06-29-2008, 05:27 AM   #10 (permalink)
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Originally Posted by Zehro View Post
10 or 5 damage mabye when you use it?
What you mean when you use the attack it does 5 or 10 damage?
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