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This is a discussion on Psychic Golem within the Create-A-Unit forums, part of the Legends Community category; Name: Psychic Golem Health: 60 Movement: 2 Power: 0 + focus. Armor:0 Attack Range: 3 tiles forward. Wait: 3 turns ...
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#1 (permalink) |
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Intelligenté.
![]() Join Date: May 2007
Location: Home.
Posts: 630
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Psychic Golem
Name: Psychic Golem
Health: 60 Movement: 2 Power: 0 + focus. Armor:0 Attack Range: 3 tiles forward. Wait: 3 turns Unit attacked by Psychic Golem will be forced to face the unit's back towards opposing units. For example, if your knight is hit with golem's attack, the knight will automatically turn the opposite direction into which it was facing before. This helps if your units are in the wrong position and don't want to risk blocking, the reverse of direction facing will stop that. Double Gold Unit: Maximum 1 on the field. |
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#8 (permalink) | |
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Intelligenté.
![]() Join Date: May 2007
Location: Home.
Posts: 630
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Quote:
Hmm, ok, maybe it is a little underpowered because my others create-a-unit, may be a little too overpowered. I dunno what else I can do to make it a lil' stronger though. |
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