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Cavalier

This is a discussion on Cavalier within the Create-A-Unit forums, part of the Legends Community category; Cavalier Description: Famed for their honor and bravery in the heat of battle, these horsemen are known to lead the ...

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Old 06-14-2008, 07:22 AM   #1 (permalink)
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Cavalier

Cavalier

Description: Famed for their honor and bravery in the heat of battle, these horsemen are known to lead the charge of their armies into battle. Even their commanding presence helps to keep their fellow comrades' spirits up, while they crush their opponent's hopes under their horse's heels.

HP: 45
Armor: 15%
Power: 18
Block: 60%
Recovery Time: 1

Movement:

- 3 tile radius or 4 tile movement in a straight line

REASONING:
-horses can speed up in a straight line, but in turning, it will lose some agility
-to prevent being used in rushing (i.e. straight line path can be easily blocked to cleric)

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EDITED: thanks Gypsy.

Attack: (blockable) Attacks (1) adjacent tile.

Special:

- Passive Ability: As the cavalier can help raise morale/spirit, it will raise the blocking percentages of fellow comrades that are in range by 10%. It will also reduce blocking of opposing units that are in range by 10%.

Area of Effect: 2 tile radius

- RESTRICTION: Does not affect units with 100% (wards) or 0% (golems) base blocking percentages.

Vision

I see this unit being used to help an effective defensive wall. It will help fellow units hold up a defense against an assault.

It will be helpful in a turtle, where it can sit behind a wall giving the unit wall extra blocking percentage.

It will also help in a knight rush skirmish, where knight's usually stay together to block off side hits, etc., keeping together a coordinated rush.

I can also see useful combinations (1) cavalier can move to hit a unit, give it -10% blocking percent, so next hit will be more successful, or the opposite (2) cavalier can rush to a friendly unit to give it extra blocking percentage.

I am not sure if it is balanced though. For it's stats, I tried to base it off a knight/beast template.

Extras:

These were some funky ideas that I wanted to implement but though it would make it too complicated.

(1) horse (and thus Cavalier) will not move adjacent to any beast (i.e. your own or opponent's).

(2) If horse is moving 4 tiles in a straight line, and there is a unit in the third tile (regardless if it is an enemy unit), Cavalier can jump over it to the 4th tile (provided it is empty).

(3) Cavalier can have a trample damage on units it passes (friendly or enemy)
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Sorry if this unit crashes and burns Haven't made one in awhile. As always, these CAU ideas are only for fun, so constructive criticism is always welcome.
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Last edited by Reaper; 06-14-2008 at 08:03 PM. Reason: movement
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Old 06-14-2008, 08:04 AM   #2 (permalink)
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Man i REALLY like that unit. Best one for quite a while. I would give it 9/10.
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Old 06-14-2008, 04:16 PM   #3 (permalink)
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Originally Posted by fixed movement range
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Nice unit.
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Old 06-17-2008, 02:52 AM   #4 (permalink)
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nice, like how the movement plays. good idea, keep them up.
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Old 06-17-2008, 03:21 AM   #5 (permalink)
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Does it give non blockable units, 10% blocking, or does it just add on to units that already have the ability to block?
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Old 06-17-2008, 03:31 AM   #6 (permalink)
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I wonder if this unit will be helpful in those "defensive rushings".
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Old 06-18-2008, 04:40 AM   #7 (permalink)
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Quote:
Originally Posted by Crimson Phoenix View Post
Does it give non blockable units, 10% blocking, or does it just add on to units that already have the ability to block?
Quote:
RESTRICTION: Does not affect units with 100% (wards) or 0% (golems) base blocking percentages.
Quote:
Originally Posted by redtwister View Post
I wonder if this unit will be helpful in those "defensive rushings".
Hehe, I'm going to have to say no, redtwister. I'm afraid nothing can help you if you're against a defensive rush. :P its UNSTOPPABLE
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