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Rampage Ghost

This is a discussion on Rampage Ghost within the Create-A-Unit forums, part of the Legends Community category; Name: Rampage Ghost (Human, Spell caster, one per player) HP: 100 Armor: 0% + levitate/not affected by Mud Golem earthquake ...

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Old 05-17-2008, 04:42 PM   #1 (permalink)
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Name: Rampage Ghost (Human, Spell caster, one per player)
HP: 100
Armor: 0% + levitate/not affected by Mud Golem earthquake
Power: 0
Range:

R= R. Ghost
O = Squares that are not hit by the attack
X = Squares that are hit by the attack

XOOOX
OXOXO
OOROO
OXOXO
XOOOX

Block: 0%
Movement: 4, teleport
Wait: 2 for move + attack, 1 for attack, 1 for move
Attack: Synchronize + Focus
All units hit by the attack are synchronized with the Ghost, the Ghost will then go into focus. All synchronized units will still be able to move and attack. All synchronized units will receive half the amount of damage (and heal) that RG receives when RG is attacked. When RG casts synchronize, it will go into focus and will not be able to move or attack again until the focus is broken. Once RG's focus is broken, all synchronization will be lost. Sychronization cannot be broken by poison or paralysis; synchronized units will receive the same status problems as the RG. Synchronize can be broken by a damaging attack or by moving the Ghost or by changing the Ghost's direction.

RG's synchronize does not affect the Cleric.

A cheap and indirect method for damage.

Edit: Purpose:
Quote:
Originally Posted by Cong View Post
...

You cast synchronize. You move your Dragon to attack your own Ghost. 14 damage to all units that were synchronized.
You cast synchronize. You freeze your Ghost with your Frost. All units that are synchronized are paralyzed, now they have an incentive.
The bottom line is that you can attack your ghost rather than attacking your opponents. The ghost has 0 blocking, so this means easy hit. To put a drawback on that, I halved the damage.
You can also cast synchronize on your own units, and let the Cleric heal. This way, the synchronized units will receive an additional 6 hp to the 12 healing points.

Quote:
Originally Posted by Cong View Post
All synchronized unit receive normal damage. They block normally, thus there are chances of miss. The Ghost has 0% blocking, by attacking the Ghost you are ensuring damage to up to four different units.

Last edited by Congar; 05-19-2008 at 05:21 AM.
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Old 05-17-2008, 04:52 PM   #2 (permalink)
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Wow. Nice unit. Its well balanced and everything. Good job dude
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Old 05-17-2008, 04:56 PM   #3 (permalink)
i see what you did there.
 
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Woow....
That's awesome! Perfectly balanced. I want one.
Except.. what do you mean by synchronizing?
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Old 05-17-2008, 05:00 PM   #4 (permalink)
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Fixed the wording.
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Old 05-17-2008, 05:09 PM   #5 (permalink)
i see what you did there.
 
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Hmm... good idea!
The opponent normally wouldn't want to break the focus though... shouldn't some sort of inhibitor be put on the synchronized units so that the person would want to break the focus to free their units of it?
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Old 05-17-2008, 05:10 PM   #6 (permalink)
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Quote:
Originally Posted by Feel the Magic View Post
Hmm... good idea!
The opponent normally wouldn't want to break the focus though... shouldn't some sort of inhibitor be put on the synchronized units so that the person would want to break the focus to free their units of it?
You can break it yourself. Notice its attack pattern, any unit can get into an adjacent position to break its focus. : D

Last edited by Congar; 05-17-2008 at 05:13 PM.
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Old 05-17-2008, 05:17 PM   #7 (permalink)
i see what you did there.
 
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But... they wouldn't want to break its focus because doing so would hurt their units, and wouldn't need to because it doesn't have any effect on their units..
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Old 05-17-2008, 05:19 PM   #8 (permalink)
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Quote:
Originally Posted by Feel the Magic View Post
But... they wouldn't want to break its focus because doing so would hurt their units, and wouldn't need to because it doesn't have any effect on their units..
...

You cast synchronize. You move your Dragon to attack your own Ghost. 14 damage to all units that were synchronized.
You cast synchronize. You freeze your Ghost with your Frost. All units that are synchronized are paralyzed, now they have an incentive.
The bottom line is that you can attack your ghost rather than attacking your opponents. The ghost has 0 blocking, so this means easy hit. To put a drawback on that, I halved the damage.

Last edited by Congar; 05-17-2008 at 05:31 PM.
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Old 05-17-2008, 05:28 PM   #9 (permalink)
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Edited the first post with some strategies to show the unit's purpose. You know you love it.
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Old 05-17-2008, 05:29 PM   #10 (permalink)
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Last edited by Kaii_666; 05-17-2008 at 05:31 PM. Reason: forgot to read mud quake eh he....
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