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Apprentice Alchemist

This is a discussion on Apprentice Alchemist within the Create-A-Unit forums, part of the Legends Community category; Name: Apprentice Alchemist Hp: 30 Armor: None Blocking: 40% Power: Creates a potion. Range: Self for creation, potions can be ...

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Old 05-07-2008, 09:46 PM   #1 (permalink)
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Apprentice Alchemist

Name: Apprentice Alchemist
Hp: 30
Armor: None
Blocking: 40%
Power: Creates a potion.
Range: Self for creation, potions can be thrown up to 3 spaces.
Movement: 3 spaces
Recovery: 0 after making a potion, you can't make a potion and move on the same turn. Standard recovery is 2.

Potions: Since this is an apprentice the effects are rather unpredictable. One of 3 potions could be created, all of equal random chance.

Potion of Fire: Can be thrown to deal 21 damage to one target unit.

Potion of Darkness: Can be thrown to enshroud the target unit in darkness.

Spoiled Potion: Can be thrown to deal 10 damage to one target unit. This damage is temporary and heals after the end of your next turn if the unit is still alive.

Darkness: Units with status darkness have -30% to their hit chance when making blockable attacks.
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Old 05-07-2008, 09:52 PM   #2 (permalink)
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You can make a wall wit this dude and just toss potions. o.O

I wuv it.
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Old 05-07-2008, 10:09 PM   #3 (permalink)
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I love the unit, but the potions could be much better.
Fire is good, Darkness is not, the spoiled gives it some chance of Fail. Darkness is too much a unit dependent thing, against mages its pointless. I would say a potion causing Poison for so many rounds, and perhaps one that lowered Ar or Power. That way the luck factor is confines to the potions, not what units the opponent is fielding. Good unit, but could be better.
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Old 05-07-2008, 11:52 PM   #4 (permalink)
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Sounds good. It isnt over powered or anything. Better then my ideas =P
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Old 05-08-2008, 12:24 AM   #5 (permalink)
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Please no more random elements to TAO! Blocking is bad enough as it is, without getting this guy throwing the wrong potion at people.
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Old 05-08-2008, 12:26 AM   #6 (permalink)
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We need more new units to the game. This one and some others look like they stand out the most though
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Old 05-08-2008, 02:31 AM   #7 (permalink)
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Quote:
Originally Posted by Bottle View Post
Please no more random elements to TAO! Blocking is bad enough as it is, without getting this guy throwing the wrong potion at people.
You would know what you had before you threw it. It would be colour coded.

Hmm, Darkness is a bit weak, a power drain would be more effective.
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Old 05-08-2008, 04:07 AM   #8 (permalink)
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I'm not so much a fan of the darkness potion, and temporary damage is kind of odd. But I like the unit, its nice.
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Old 05-17-2008, 03:51 PM   #9 (permalink)
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Blah, blah, blah, random elements.
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