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This is a discussion on No Name Yet within the Create-A-Unit forums, part of the Legends Community category; Name: Writer's block. >_< Hp: 54 Blocking: 55% Armor: 10 Power: 26 Range: 1 + Wave Movement: 3 Recovery: 2 ...
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#1 (permalink) |
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Banned
Join Date: Jun 2005
Posts: 0
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No Name Yet
Name: Writer's block. >_<
Hp: 54 Blocking: 55% Armor: 10 Power: 26 Range: 1 + Wave Movement: 3 Recovery: 2 + 9 to initial recovery to start the game. So it starts with 10 recovery (1 for movement plus the 9). Wave: deals 12 damage (reduceable) to units within one space excluding this unit. *Can't be placed on the field with a Golem Ambusher or Beast Rider *Double Gold Upgrade Only *Limited to one on each side of the field The main new function here is a more powerful unit with high initial recovery. Surviveability comparisons. Knight: +4hp -25% blocking -15 armour Dragon: -14hp +15% blocking -6 armour Not sure right now on the balance. A post from someone like Bottle in this regard would be appreciated. |
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#2 (permalink) |
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Best & Worst Mod '07, '08
![]() Join Date: Oct 2005
Location: Inside The Bottle
Posts: 9,161
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He waves at you and you get hurt?
![]() Well, while I like the idea of a unit with an addition wait at the start of a game, 9 is quite excessive considering that in most rush games the match is often decided before then. Not to mention that its most useful effect (the pyromancer-style spread attack) becomes less useful as the game progresses and units move away from their fellow units. And without that spread effect, it is basically a semi-knight with less survivability and more power. Perhaps a moderation on the initial wait would be in order. Try playing a few rush games, and count the turns; see what's left after 10 turns for each player and ask yourself if a spread-damage unit would be useful at that stage of the game. |
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