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This is a discussion on Ice Wolf within the Create-A-Unit forums, part of the Legends Community category; Hp: 44 Armor: 10 Blocking: 50% Power: 17+7 to chilled units Movement: 4 Range: 1 space melee Recovery: 1 turn ...
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#1 (permalink) |
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Banned
Join Date: Jun 2005
Posts: 0
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Ice Wolf
Hp: 44
Armor: 10 Blocking: 50% Power: 17+7 to chilled units Movement: 4 Range: 1 space melee Recovery: 1 turn +Icy Breath Icy Breath: Icy breath is unblockable. Range is one space melee, the space above that and the two spaces to the sides of that space. XXT WTT XXT 10 damage plus status Chilled. Recovery set to 2 turns. Chilled: Units that are chilled have their movement set to 2 for X turns. Any ideas for X? I was thinking from 3-5 turns. It would count off like recovery for your opponent. |
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#8 (permalink) |
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Charter Member
![]() Join Date: Nov 2006
Location: 9th floor of Legends
Posts: 613
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too buff, but only a little. Love the attack pattern... x = 2, should not affect paralyzed units(already frozen ?)
7 damage to chilled , like poison or just extra damage to units already chilled. Good Chanty breaker.
__________________
quid quid Latine dictum sit, altum videtur |
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#10 (permalink) | |
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Incognito
Join Date: Mar 2008
Posts: 137
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Quote:
ROFLCOPTER attack LMAOSAUZE for OVAR 9000 dmg. Seriously though, I looked at some of your other units, you should make your on TAO game, I'd pay to play. ![]() |
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