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This is a discussion on Natures Rabbit within the Create-A-Unit forums, part of the Legends Community category; Name: [Name] Natures Rabbit HP: [# of Hit Points] 40 Armor: [Armor %] 10 Power: [Power of ability] 20 (claws/teeth) ...
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#1 (permalink) |
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Have a Little Faith
![]() Join Date: Jul 2006
Location: Australia,Victoria
Posts: 1,962
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Natures Rabbit
Name: [Name]
Natures Rabbit HP: [# of Hit Points] 40 Armor: [Armor %] 10 Power: [Power of ability] 20 (claws/teeth) Range: [Range of attack] 1 square in all directions except diagonal. Block: [Front blocking percentage, the side blocking is implied] 40% front 20% side Movement: [Max tiles unit can be moved] 5 teleportion (digs underground by passing anything) Wait: [Unit's recovery time if it moved and used it's ability, the other two times are implied.] 2 wait turn, 1 wait for being moved. Special: Since this is Natures creature, it works best with a furgon and wisp. A wisp doesn't effect this unit. When Natures Rabbit is next to a shrub, it will gain 10% more blocking per shrub next to it. So if it's surrounded by 4 shrubs, it'll gain 40% more blocking abilitys until it's not next to a shrub (80% front blocking and 60% side blocking). |
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#4 (permalink) | |
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Thinking.
Join Date: Dec 2005
Posts: 202
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Quote:
But the unit really isn't that great.
__________________
Hey, dude. |
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