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Peltast (Javelineer)

This is a discussion on Peltast (Javelineer) within the Create-A-Unit forums, part of the Legends Community category; Peltast Peltast - Wikipedia, the free encyclopedia an early javelineer. carrying a light shield and several javelins, they can attack ...

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Old 03-13-2008, 06:32 AM   #1 (permalink)
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Peltast (Javelineer)

Peltast

Peltast - Wikipedia, the free encyclopedia

an early javelineer. carrying a light shield and several javelins, they can attack and retreat behind heavier fighters. They wear little armor, and are quick moving.


HP: 43
AR: 4
BL: 75%

MV: 4
RG: 4
RC: 1

PW: 17 + 1 Stun

Peltast only carries 3 Javelins, after they are all thrown, Peltast gains +10% blocking, (focus shifts to defense) and only has a Range of 1, PW of 16, and doesn't cause stun. Peltast draws his shortsword and shifts stance when his 3 javelins are gone.

So, it will survive 2 Knight hits, but not 3 unless healed twice, it is not as good as a scout, loses it's ranged attacks quickly, but still fills in as a decent melee fighter for the blocking.

The armor is so low, I think only things that do more than 20 damage are reduced, less than that is full damage, it isn't much,but enough to throw someone off on damage calculations...

It is kind of a cross breed of the scout and assassin, but not really as good as either one at what they do.

I think it would make a good unit, throughout the game, and has good survivability, but doesn't overpower the game in any one direction.
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Old 03-13-2008, 06:40 AM   #2 (permalink)
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I like the concept of limited ammunition.

Overall I think more useful than a berserker because it's more surviveable and it has range. So you are really making that obsolete unless used in combination for dual stun, then for awhile NOTHING ENTERING YOUR AREA WOULD SURVIVE. That's the main problem I have with two stun units, though it does have limited uses.
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Old 03-13-2008, 06:41 AM   #3 (permalink)
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Why does a javelin cause Stun but an arrow doesn't?

Can the Peltast voluntarily use it's sword in order to conserve javelins?

Why would a light-armor d00d with a small shield get more blocking than a Knight just because he's out of ammo?


Re: Gypsy: I've never understood the whole ZOMGWTFBBQ! about multiple Stunning units. All it means is that it's even stupider to attack wth a single unit and no backup, but since that's a recipe for a fast loss anyway...
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Last edited by Essence; 03-13-2008 at 06:43 AM. Reason: Gypsy posted while I did
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Old 03-13-2008, 08:06 AM   #4 (permalink)
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because the unit has a large spear protruding from it's body. (javelin is Heavier than arrow)

no because it would be unwieldy to fight while holding the spears (could be done, but too versatile I think)


because he is putting all attention on blocking ( not needed, but I thought kinda neat)
,

multiple stun units are not too much worse than multiple frosts I think, but damage and delay combined adds up to major advantage, the Peltast and a Zerker together are very nasty indeed, if used right, they can decimate a Dragon before it can recover.
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Last edited by Lord Ash; 03-13-2008 at 08:10 AM.
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Old 03-13-2008, 03:43 PM   #5 (permalink)
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Well even with back-up you are going to be able to kill something possibly before it could even attack, frosts play alot differently ten multiple stun units.

Berserker can already mess up a dragon that has attacked if you are hitting it on the in between turns.

Dragon attacks 3 recovery.
Berserker hits Dragon from side 4 recovery 50hp.
Opponent's turn recovery to 3.
Dragon attacks Dragon 26hp.
Opponent's turn *heal* Dragon to 38hp. 2 recovery.
Berserker hits from back Dragon to 20hp and 3 recovery. Your Dragon is at 2 recovery.

So at that point you have alot of options, I think waiting for you dragon would be best, but if you wanted you could hit with Berserker and quake finish.
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Old 03-13-2008, 03:59 PM   #6 (permalink)
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ok gypsy, now do the same thing, but use a Zerker n the Peltast against a Dragon that has only moved to kil a cleric next turn, assume Zerker makes side hit, and Peltast can move safely to a back hit position.

Your way better at damage examples than I am, but Im happy with the numbers on this guy... I tried really hard to give him good balance, but several 'barely survived' situations a scout would die in.

If I did it right, Peltast and Zerker can take out a DT with 1 RC before it moves again, but only if Peltast can make a back hit location, otherise Blocking should get the DT out of there.
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Old 03-13-2008, 04:06 PM   #7 (permalink)
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With the good movement and range you should be able to do that.

Berserker hits to 2 recovery and 50hp.
Heal to 62hp and 1 recovery
This thing hits it to 48hp and 2 recovery
Opponent free move.
Berserker to 30hp and 2 recovery.

Then you have two turns to kill it with 35 power, I would prefer not to waste another javelin.
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Old 03-13-2008, 06:11 PM   #8 (permalink)
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ok cool, I was right on with my numbers, I almost made the damage a few points lower, but it shouldn't be weak, at least not the Javelins, once those are expended, it should be mostly just a shrub that moves, ie little effective damage, maybe its ShortSword should be only 14 or 15...

either way, it has a lot of uses, unlike a scout, it can charge a back rank and shank a cleric, with the stun, it is sitting duck, but the javelineer is pretty much toast by then too.

it can stay on the backfield with zerker, or it can be used very effectively in a retreat or flanking set...

I hope it is as balanced as I was aiming for, but it is very strong... I dont think more than 1 or at most 2 on field. maybe one for gold and a second for double ?
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