![]() |
![]() |
|
|||||||
![]() |
This is a discussion on Helio within the Create-A-Unit forums, part of the Legends Community category; Requires double gold Name: [Name] Helio HP: [# of Hit Points] 40 Armor: [Armor %] 6 Power: [Power of ability] ...
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Have a Little Faith
![]() Join Date: Jul 2006
Location: Australia,Victoria
Posts: 1,962
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Helio
Requires double gold
Name: [Name] Helio HP: [# of Hit Points] 40 Armor: [Armor %] 6 Power: [Power of ability] 20 damage Range: [Range of attack] Like a BR's Block: [Front blocking percentage, the side blocking is implied] 40% front and 20% side Movement: [Max tiles unit can be moved] 5 + teleportation Wait: [Unit's recovery time if it moved and used it's ability, the other two times are implied.] 2 waiting recovery. Oh yeah, you make think this would be a great rushing unit, but it has 1 flaw to it. Flaw: Unable to attack Wards and and Golems. And if there is a Ward or a Golem in the way, it can't hit through 2 squares like a BR. Example. There's a cleric in the backrow with a BW in front of it and the Helio tries to attack the cleric through the BW, the attack would cease when it hits the BW. Speical: Burns human units. Causes them to lose health by 2 per turn until the burned unit is hit. Note. Helio does not go in focus. Last edited by ~SUPERNATURAL~; 03-09-2008 at 11:22 PM. |
|
|
|
|
|
#5 (permalink) | |
|
I Fear Your One Point Neg
Join Date: Dec 2007
Location: 110th Tile Guard Secret HQ & Go NJ!
Posts: 1,781
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
i think it would be a decent unit, not the best, not the worst (that was mine lol) but still is pretty decent. 1 question, if it dies, then does the burn go on, if so it is a better unit if not, it isn't that great
__________________
![]() Quote:
|
|
|
|
|
|
|
#7 (permalink) |
|
Courage With a Fairy
Join Date: Mar 2008
Location: Cali, USA
Posts: 408
![]() ![]() ![]() |
goody
![]() So would the burn be like the wisps attack but weaker? and if u didn't hit the burned knight through the whole game would it keep losing 2 every turn? that would be cool... It would give me some more ideas for a mess around setup xD |
|
|
|