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Helio

This is a discussion on Helio within the Create-A-Unit forums, part of the Legends Community category; Requires double gold Name: [Name] Helio HP: [# of Hit Points] 40 Armor: [Armor %] 6 Power: [Power of ability] ...

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Old 03-09-2008, 11:15 PM   #1 (permalink)
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Helio

Requires double gold

Name: [Name]
Helio
HP: [# of Hit Points]
40
Armor: [Armor %]
6
Power: [Power of ability]
20 damage
Range: [Range of attack]
Like a BR's
Block: [Front blocking percentage, the side blocking is implied]
40% front and 20% side
Movement: [Max tiles unit can be moved]
5 + teleportation
Wait: [Unit's recovery time if it moved and used it's ability, the other two times are implied.]
2 waiting recovery.


Oh yeah, you make think this would be a great rushing unit, but it has 1 flaw to it.

Flaw: Unable to attack Wards and and Golems. And if there is a Ward or a Golem in the way, it can't hit through 2 squares like a BR. Example. There's a cleric in the backrow with a BW in front of it and the Helio tries to attack the cleric through the BW, the attack would cease when it hits the BW.

Speical: Burns human units. Causes them to lose health by 2 per turn until the burned unit is hit. Note. Helio does not go in focus.
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Old 03-09-2008, 11:20 PM   #2 (permalink)
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It seems kind of nice, but 2 knights kill it after only one rush. Rather effective in grey games, but poor against single gold rushes. Blocking is slightly low, but I like the movement.
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Old 03-09-2008, 11:22 PM   #3 (permalink)
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Which is why you stone it :P
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Old 03-10-2008, 12:24 AM   #4 (permalink)
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mmm not worth using as a unit when ur dbl gold. good unit thou. a bit complex
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Old 03-10-2008, 12:50 AM   #5 (permalink)
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i think it would be a decent unit, not the best, not the worst (that was mine lol) but still is pretty decent. 1 question, if it dies, then does the burn go on, if so it is a better unit if not, it isn't that great
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Old 03-10-2008, 02:21 AM   #6 (permalink)
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If a unit is burned for example a knight is burned. The knight would have to be hit by anything, eg. assassin hitting it, the burn would come off.
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Old 03-13-2008, 06:32 AM   #7 (permalink)
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So would the burn be like the wisps attack but weaker?
and if u didn't hit the burned knight through the whole game would it keep losing 2 every turn? that would be cool... It would give me some more ideas for a mess around setup xD
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Old 03-13-2008, 06:46 AM   #8 (permalink)
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A teleporting BR? HAND OVER YUR BASES TO TEH RUSHERS NAO. *seppuku*
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