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This is a discussion on Tribal Healer. within the Create-A-Unit forums, part of the Legends Community category; A tribal Medicine Man, highly respected in the tribe he would heal the sick with mystical powers. Name: Tribal Healer ...
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#1 (permalink) |
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Banned
Join Date: Aug 2007
Posts: 44
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Tribal Healer.
A tribal Medicine Man, highly respected in the tribe he would heal the sick with mystical powers.
Name: Tribal Healer HP: 28 Armor: 0 Attack:0 (see below) Blocking:0 Movement: 4 Recovery: 6 if move + attack, 3 if move, 3 if just attack. Special: A unit the shaman attacks by the sharm gets 3 HP each turn. This would be to counter a poison/mud quake or if you just want to pretect a unit. The attack is a focus attack, so it can be used on barriered units. Target units may be able to move without losing the extra 3 HP a turn. Code:
Attack Patern XXXX+XXXX XXX+++XXX XX+++++XX X+++++++X ++++s++++ X+++++++X XX+++++XX XXX+++XXX XXXX+XXXX The unit would be for golds only, not a drop. |
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#2 (permalink) |
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Proud 110th Co-Lεader
![]() Join Date: Nov 2007
Location: Winslow, Arizona
Posts: 1,561
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Wow... it seems pretty nice, but can you explain his attack pattern a little better. I think I understand, but then again I am not sure. Would definitely be used for golds only, perhaps only double golds.
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#4 (permalink) |
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Banned
Join Date: Aug 2007
Posts: 44
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Yeah it's totally for double golds. But, i'm not sure that if i add more range it would make it overpowered? Not sure.
EDIT: the S = the healer in the centre of the board, then the X's = the units he can "attack". Last edited by deathkilla; 02-14-2008 at 09:08 PM. |
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