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Tribal Healer.

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Old 02-14-2008, 02:57 PM   #1 (permalink)
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Tribal Healer.

A tribal Medicine Man, highly respected in the tribe he would heal the sick with mystical powers.

Name: Tribal Healer
HP: 28
Armor: 0
Attack:0 (see below)
Blocking:0
Movement: 4
Recovery: 6 if move + attack, 3 if move, 3 if just attack.
Special: A unit the shaman attacks by the sharm gets 3 HP each turn. This would be to counter a poison/mud quake or if you just want to pretect a unit.
The attack is a focus attack, so it can be used on barriered units. Target units may be able to move without losing the extra 3 HP a turn.
Code:
 Attack Patern
XXXX+XXXX
XXX+++XXX
XX+++++XX
X+++++++X
++++s++++
X+++++++X
XX+++++XX
XXX+++XXX
XXXX+XXXX
I basicly thought that it could be used to counter a mud quake or poison. So I could see it being used in gold turtle, but i'm not sure.

The unit would be for golds only, not a drop.
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Old 02-14-2008, 06:36 PM   #2 (permalink)
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Wow... it seems pretty nice, but can you explain his attack pattern a little better. I think I understand, but then again I am not sure. Would definitely be used for golds only, perhaps only double golds.
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Old 02-14-2008, 07:43 PM   #3 (permalink)
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Old 02-14-2008, 07:57 PM   #4 (permalink)
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Yeah it's totally for double golds. But, i'm not sure that if i add more range it would make it overpowered? Not sure.

EDIT: the S = the healer in the centre of the board, then the X's = the units he can "attack".

Last edited by deathkilla; 02-14-2008 at 09:08 PM.
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