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This is a discussion on Demons within the Create-A-Unit forums, part of the Legends Community category; I have been thinking about this, and this is my first unit\s i have thrown out there, so tell me ...

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Old 01-31-2008, 01:01 AM   #1 (permalink)
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Demons

I have been thinking about this, and this is my first unit\s i have thrown out there, so tell me what you think guys. (Drow, i know you will)

Demon class-

Rift Demon-
HP-25
Armor-12
Moves-3 spaces
Cooldown-
With attack-3
Without-2
Blocking-20%
Range-5
Allowed on board- 1
Attack- Create an undestroyable Void(take 1 tile out basicly) Magic, dragon, LW, Scout, Mudquake, frost, wisp all can attack through it,(maybe) but, you cannot physicly move through it.
Another idea- if somehow you manage to box in a unit, it dies. So if you boxed their entire formation in(impossible, i know) they would all die. Or somthing like that.

Would be good for turt, i think db gold only or very rare drop. Also, a better version of the furgon i think. It would be harder to use because you could screw yourself over as well, alot more than with a furgy.

Demon Bloodletter-
HP-45
Armor-20
moves- teleports 4 spaces
cooldown-
with attack-3
without attack-1
Blocking-45%
Range-1
Allowed on board-1
Attack- 20 damage, ignores armor\blocking

This unit would compliment your knights very well. The same as the Rift demon, dbl gold or rare drop only. Good for rushing obviously.

Chain devil-
HP-35
Armor-15
moves-5 spaces
cooldown-
with attack-2
without attack-1
Blocking-50%
Range-4
Allowed on board-1
Attack- engulf enemy in chains. this is not focus, but for 2 turns does 8 damage.
If a cleric heals, it removes the chains. The unit also will be slowed by 1 for tiles moved in a turn. (now I think it should be stackable, to overwealm 1 powerfull unit, it would be very effective. (Like a dragon will be able to get the cleric in the next turn, hit him, and now he's screwed, because he cant reach him.)

Same, dbl gold or rare drop, maybe even single gold for this one
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Old 01-31-2008, 01:27 AM   #2 (permalink)
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Quote:
Originally Posted by Marauder View Post
Demon Bloodletter-
HP-45
Armor-20
moves- teleports 4 spaces
cooldown-
with attack-3
without attack-1
Blocking-45%
Range-1
Allowed on board-1
Attack- 20 damage, ignores armor\blocking

This unit would compliment your knights very well. The same as the Rift demon, dbl gold or rare drop only. Good for rushing obviously.
Although I think 20 damage is a lot, I like the idea of ignoring armor/blocking.
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Old 01-31-2008, 03:49 AM   #3 (permalink)
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True, but if you can only have one i thought it should be worthwhile with damage. But it could be a little much, 18 maybe?
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Old 01-31-2008, 04:26 AM   #4 (permalink)
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Well sir I stopped by to look just for you. They all sound alright but I don't really like the idea of losing a block on the board. The others might be a bit overpowered as well but they were some decent ideas.
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Old 01-31-2008, 06:55 AM   #5 (permalink)
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Well sir I stopped by to look just for you. They all sound alright but I don't really like the idea of losing a block on the board. The others might be a bit overpowered as well but they were some decent ideas.
ya, my first ideas, so i figured they would be under\over powered somewhat.
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Old 01-31-2008, 11:00 AM   #6 (permalink)
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i like the idea of the demon blood letter but it think it is too power full it a dragon tyrant wit 8 less power and he takes up 2 units...

looks at the differances
Hit Points68
Power28
Armor16%
Blocking40% Front
20% Side
Recovery3
Movement4 Teleportation

Demon Bloodletter-
HP-45
Armor-20
moves- teleports 4 spaces
cooldown-
with attack-3
without attack-1
Blocking-45%
Range-1
Allowed on board-1
Attack- 20 damage, ignores armor\blocking

and the dragon cant side step for a friendy unit
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Old 01-31-2008, 12:19 PM   #7 (permalink)
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I like chain devil best but I think a few fixes are in need.
fixes are in parenthesis.

Chain devil-
HP-35
Armor-15 (none)
moves-5 spaces (4)
cooldown-
with attack-2 (3)
without attack-1
Blocking-50%
Range-4
Allowed on board-1
Attack- engulf enemy in chains. this is not focus, but for 2 turns does 8 damage.
If a cleric heals, it removes the chains. The unit also will be slowed by 1 for tiles moved in a turn.

That is more of a balanced unit in my oppinion.
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Old 01-31-2008, 07:51 PM   #8 (permalink)
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Quote:
Originally Posted by Marauder
Rift Demon-
HP-25
Armor-12
Moves-3 spaces
Cooldown-
With attack-3
Without-2
Blocking-20%
Range-5
Allowed on board- 1
Attack- Create an undestroyable Void(take 1 tile out basicly) Magic, dragon, LW, Scout, Mudquake, frost, wisp all can attack through it,(maybe) but, you cannot physicly move through it.
Another idea- if somehow you manage to box in a unit, it dies. So if you boxed their entire formation in(impossible, i know) they would all die. Or somthing like that.

Would be good for turt, i think db gold only or very rare drop. Also, a better version of the furgon i think. It would be harder to use because you could screw yourself over as well, alot more than with a furgy.
Only commenting on this one for now.

Just a note, recovery follows a strict code. Wait of 3 with attack means a wait of 1 if only moving.

I could see some uses, may be a bit too powerful (would enable an open gap with a knight wall that you could fill right away to make an even better defensive position, however, I'm not sure what I would remove from a form to use it), especially if it blocks los.

The boxing in would take forever and I don't see that ever being applicable.

All and all a good general idea, though I've seen variations before (tar golem, shadow mage etc...). 8/10
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Old 01-31-2008, 08:11 PM   #9 (permalink)
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Originally Posted by Gypsy View Post
Only commenting on this one for now.

Just a note, recovery follows a strict code. Wait of 3 with attack means a wait of 1 if only moving.

I could see some uses, may be a bit too powerful (would enable an open gap with a knight wall that you could fill right away to make an even better defensive position, however, I'm not sure what I would remove from a form to use it), especially if it blocks los.

The boxing in would take forever and I don't see that ever being applicable.

All and all a good general idea, though I've seen variations before (tar golem, shadow mage etc...). 8/10
cool cool. It wouldn't block LOS btw, that would have made it way to good. But ya, the boxing in thing was the only thing to stop someone from say, boxing in their own cleric\knight, when the opponent only has a knight or somthing like that. I guess a draw game would work just as well.
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Old 01-31-2008, 08:29 PM   #10 (permalink)
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Quote:
Originally Posted by Marauder View Post
cool cool. It wouldn't block LOS btw, that would have made it way to good. But ya, the boxing in thing was the only thing to stop someone from say, boxing in their own cleric\knight, when the opponent only has a knight or somthing like that. I guess a draw game would work just as well.
That'd be a very applicable strategy for late game. I like it.
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