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Bringing back my old unit (with changes)

This is a discussion on Bringing back my old unit (with changes) within the Create-A-Unit forums, part of the Legends Community category; BRINGING BACK MY BEST UNIT (with minor changes) Elf Description: This mythical creature has survived for hundreds of years as ...

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Old 01-30-2008, 02:18 AM   #1 (permalink)
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Bringing back my old unit (with changes)

BRINGING BACK MY BEST UNIT (with minor changes)

Elf

Description: This mythical creature has survived for hundreds of years as it doesn't die from old age. This tree-dwelling creature has long elegant robes that display its superiority to other forest-dwelling creatures.

HP- 25
Armor- 10
Power- 12
Block%- 20 from front, 10% from sides
Movement- 5
Wait- 1 if attack, 2 if move and attack, 5 if special is used

Special- Its special effect would be it would increase the movement range of 1 human creature on the field by 2 and ups there attack by 3. It can also hide in shrubs for protection, like if it hides in a shrub and is attacked the shrub will be destroyed instead of the Elf. This effect lasts for 3 turns and is not a focus. To reiterate, its power up ability lasts for 3 turns on the unit, it’s not a focus, and it can be given to any human unit.

Any suggestions?
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Old 01-30-2008, 02:50 AM   #2 (permalink)
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well i dont konw about the shurbs thingy but i do have a question about it speical move what is its range on it?
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Old 01-30-2008, 03:15 AM   #3 (permalink)
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Doesn't have a range for it.
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Old 01-30-2008, 03:34 AM   #4 (permalink)
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too powerful without range, makes it way too easy to target a wayward knight on the oppside of the field, this equals dead cleric...
try a range of 3 or 4 to keep it remotely sane.the special is very cool, as it the hide in shrubs...but that limitless range is too much... Think DSM near opp's turt...
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Old 01-30-2008, 05:16 AM   #5 (permalink)
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The description is good but as far as the statistics it seems weak to me.

First of all the special sounds completely useless. Besides any unit can hide in shrubs they just can't reiterate. Elves have plenty of magical abilities, surely you can come up with something better.

Secondly, the hp and power is too low. A dragon can kill it in one hit plus it's hp is lower than that of a pyro or witch. The assassin is the lowest human unit and it deals out at least 16-17 attack power so it should be at least equalivent to that.
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Old 01-30-2008, 09:04 AM   #6 (permalink)
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Quote:
Originally Posted by Lord Ash View Post
too powerful without range, makes it way too easy to target a wayward knight on the oppside of the field, this equals dead cleric...
try a range of 3 or 4 to keep it remotely sane.the special is very cool, as it the hide in shrubs...but that limitless range is too much... Think DSM near opp's turt...

He may have meant no range as in cannot be used at any range and only on adjacent squares. But yes limitless range would be a bad thing.
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Old 01-30-2008, 11:02 AM   #7 (permalink)
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Drow, the reason for limitless range is because it can be one shot by a dragon. And no unit can hide in shrubs.
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Old 01-30-2008, 11:07 AM   #8 (permalink)
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Wait it's pretty nice, week and gonna die first off, but are you saying that you intend it not have any range limit. Making it able to attack from one side of the arena to another?
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Old 01-30-2008, 11:24 AM   #9 (permalink)
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Do you even understand the unit, tell me what it does.
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Old 01-30-2008, 11:25 AM   #10 (permalink)
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Ok..

I understand that it is an elf, it can move 5 spaces and has a special attack where it raises a humans attack by 3 and thier armor by 5 I think. (didn't look back) it also then hides itself in shrubs where it can regenerate and if someone hits it whilst hiding it would attack the shrubs and not the unit.
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