![]() |
![]() |
|
|||||||
![]() |
This is a discussion on Water Golem within the Create-A-Unit forums, part of the Legends Community category; Water Golem Golem Spell-Caster Hit Points: 60 Power: 20 + Drench Armor: None Blocking: None Recovery: 2 Movement: 4 Teleportation ...
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Senior Member
Join Date: Dec 2005
Posts: 229
![]() |
Water Golem
Water Golem
Golem Spell-Caster Hit Points: 60 Power: 20 + Drench Armor: None Blocking: None Recovery: 2 Movement: 4 Teleportation Target: ![]() Water Golem Water Golems are distant relatives of the Frost Golems. But their life in warmer areas made them thaw. Their fighting is more similar to their muddy brethren though. Water Golems travel quickly through the ground to appear close to their unexpecting foes and drown them. Waterjet Attack The Water Golem shoots jet of water at a single target up to two tiles away. This attack will hit the first unit along its LOS (line of sight). This attack cannot be blocked except by barriers. It also drenches the enemy until they move next, reducing their movement to half (rounded down). water.golem.0.2 |
|
|
|
|
|
#2 (permalink) |
|
Banned
Join Date: Jan 2006
Posts: 0
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Re: Water Golem
not bad gatty, not bad at all...in fact, i really like it...
now, as to would i use it, maybe on my grey, but i like by scout and golem ambushers more... i love the concept of drenching though... pos rep on this idea |
|
|
|
|
|
#3 (permalink) |
|
Senior Member
Join Date: Dec 2005
Posts: 229
![]() |
Re: Water Golem
Well, you can use it together with a Scout and an Ambusher.
It can delay Melee units from getting to your paralyzers and slow down retreating enemy units. I thought about making Drench last until next movement or 2 or 3 turns but I'm not sure about it. I will think about it though. Thanks for the comment. |
|
|
|
|
|
#9 (permalink) |
|
Up your manaush!
Join Date: Oct 2005
Posts: 3,702
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Re: Water Golem
You could reduce the movement of units that tend to like to move around the board like the scout, dragon, assassin, beast rider, etc. It could help to better protect the cleric in some situations. I like the idea. :cool:
__________________
|
|
|
|
|
|
#10 (permalink) |
|
Senior Member
Join Date: Dec 2005
Posts: 229
![]() |
Re: Water Golem
I changed it so that the drench effect lasts until the affected unit's next move.
Due to the new rules games tend to take a lot longer (on average) now. In particularly I played (a turtle gamea) against a clanmate that had both of us attack the other (and retreat) several times without anyone losing any unit. We then just stopped the game... That's why I'd like to see some way of preventing that from happening. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Water Golem | Warlord_Oppressor | Create-A-Unit | 10 | 02-27-2007 12:11 AM |
| It's not a golem, even though it looks like one. | Essence | Create-A-Unit | 16 | 06-21-2006 02:36 AM |
| Collossus Golem | Lord_Alucard | Create-A-Unit | 5 | 06-11-2006 11:26 AM |
| ===== GOLEM... | Mesam | Create-A-Unit | 26 | 05-16-2006 08:49 AM |
| Water Wizard | vasim | Create-A-Unit | 6 | 03-17-2006 07:07 AM |