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This is a discussion on Lunar Wisp within the Create-A-Unit forums, part of the Legends Community category; Unlike the Poison Wisp, the Lunar Wisp is the incarnation of a creature that died under a full moon. These ...
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#1 (permalink) |
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Charter Member
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Location: 9th floor of Legends
Posts: 617
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Lunar Wisp
Unlike the Poison Wisp, the Lunar Wisp is the incarnation of a creature that died under a full moon. These spirits are endowed with great magical power, and are sought after by mages for familiars. It is much more white as opposed to greenish.
HP: 30 BL : 0 AR : 0 (50% vs. Magic Attacks) MV: 6 RG: 1.5 (the 8 surrounding tiles) RC: 2 PW: Lunar Blessing Specials: Lunar Blessing: Target Unit gains +1 PW while focused, Lunar Wisp takes 1 damage per round for this. If Wisp was in focus when killed, and not in recovery, this effect is permanent on that Unit till the end of game. Lunar Burst: Summons a burst of energy, doesn't do much but break focus and combo with scout on witches and clerics. 10, unblockable, hits the 8 adjacent tiles. It is very versatile, and very powerful, but it is not strong enough alone to win a match, but in the right hands is very effective. The PW boost will probably be used on cleric most of the time, but it isn't very much. It is very effective on a DSM against witch lines, and really does the beast rider justice. It does not grant the bonus to wards or focusers. It can only grant the blessing to one unit, but the burst hits all 8 adjacent tiles in a ring.
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quid quid Latine dictum sit, altum videtur Last edited by Lord Ash; 12-17-2007 at 12:54 PM. |
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#2 (permalink) |
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I feel so alive...
Join Date: Dec 2007
Location: A place where dual scouts exist.
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Hmm.. overpowered..
I could come in with the wisp on your cleric, and he'd be dead within the next few turns... Only cause its permanent. EDIT: My mistake, I though that you subtracted the power permanently. Not a half bad idea.
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#4 (permalink) |
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at the end of the round, if the wisp is focused, it takes a damage...from exerting its life force. it can be healed so normally it doesn't change much, but after cleric is dead...
post 420
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quid quid Latine dictum sit, altum videtur |
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#6 (permalink) |
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Leave Nothing
Join Date: Aug 2005
Location: "Whenever I look at you I'm reminded of everything I hate about myself. You know it hurts."
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Lunar Blessing doesn't seem to offer that many advantages. I have to use an entire unit spot for the chance of giving a singular unit a singular extra point in power? I don't see many people finding this ability that useful.
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#8 (permalink) |
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I really like the concept. I like that the wisp sacrifices its own HP to boost another unit. +1 power really isn't much I don't think, but it could be the +1 that makes the difference I suppose. I think maybe the numbers need tweaked a bit, but I love the concept
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House Phoenix "What's in a name? That which we call a rose By any other name would smell as sweet." --From Romeo and Juliet (II, ii, 1-2) |
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