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This is a discussion on Ninja within the Create-A-Unit forums, part of the Legends Community category; hello pplz i have an idea for a countering, low-average hp, unit; the Ninja Ninja hp=30 power=18 armor=0 blocking=65% movement=4 ...

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Old 11-15-2007, 01:45 PM   #1 (permalink)
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Ninja

hello pplz i have an idea for a countering, low-average hp, unit; the Ninja
Ninja
hp=30
power=18
armor=0
blocking=65%
movement=4
recovery time=2
attack range=every diagonal adjacent space at the same time


x = attack u = unit
Code:
xox
ouo
xox
Notes: Recovery time does not increase from countering.
special ability: counter (attacks back when attacked)(attacks the aspace it was attacked from up to one space away)

tell me if its a good idea, thx.

Last edited by Dr.Diggit; 11-16-2007 at 01:29 PM.
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Old 11-15-2007, 01:50 PM   #2 (permalink)
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Sounds like a cool piece to use. I hope someone makes it ( but I doubt they will).
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Old 11-15-2007, 02:14 PM   #3 (permalink)
Re: Chain Of Memories.
 
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Quote:
Originally Posted by Dr.Diggit View Post
hello pplz i have an idea for a countering, low-average hp, unit; the Ninja
Ninja
hp=30
power=18(counters with half power)
armor=0
blocking=65%
movement=4
recovery time=2

Notes: Recovery time does not increase from countering.

tell me if its a good idea, thx.
sound pretty good dan

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Originally Posted by Dice Master View Post
Sounds like a cool piece to use. I hope someone makes it ( but I doubt they will).
well fred, you will learn quickly that seed doesnt give much of a damn
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Old 11-15-2007, 08:03 PM   #4 (permalink)
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ok well just incase no one knows ambient's real name is chris.
oh and goos thing u didn't get fred and my names mixed up.
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Old 11-15-2007, 09:23 PM   #5 (permalink)
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Quote:
Originally Posted by Dr.Diggit View Post
hello pplz i have an idea for a countering, low-average hp, unit; the Ninja
Ninja
hp=30
power=18(counters with half power)
armor=0
blocking=65%
movement=4
recovery time=2

Notes: Recovery time does not increase from countering.

tell me if its a good idea, thx.
Maybe you'd like to say what is the attack range and when "counter" applies?
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Old 11-15-2007, 10:26 PM   #6 (permalink)
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What do you mean counters half power?
Every time?
Explain more, please.
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Old 11-16-2007, 01:31 PM   #7 (permalink)
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Quote:
Originally Posted by Dr.Diggit View Post
hello pplz i have an idea for a countering, low-average hp, unit; the Ninja
Ninja
hp=30
power=18
armor=0
blocking=65%
movement=4
recovery time=2
attack range=every diagonal adjacent space at the same time


x = attack u = unit
Code:
xox
ouo
xox
Notes: Recovery time does not increase from countering.
special ability: counter (attacks back when attacked)(attacks the aspace it was attacked from up to one space away)

tell me if its a good idea, thx.

edited unit
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Old 11-16-2007, 01:34 PM   #8 (permalink)
Re: Chain Of Memories.
 
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Quote:
Originally Posted by Dr.Diggit View Post
hello pplz i have an idea for a countering, low-average hp, unit; the Ninja
Ninja
hp=30
power=18
armor=0
blocking=65%
movement=4
recovery time=2
attack range=every diagonal adjacent space at the same time


x = attack u = unit
Code:
xox
ouo
xox
Notes: Recovery time does not increase from countering.
special ability: counter (attacks back when attacked)(attacks the aspace it was attacked from up to one space away)

tell me if its a good idea, thx.
good job. it's much better now. counter is a nice concept
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Old 11-16-2007, 01:38 PM   #9 (permalink)
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An assassin with more blocking, less armour, and the counter attack.

Not a bad unit, I just dont think its very necessary.
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Old 11-16-2007, 08:51 PM   #10 (permalink)
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its a good unit. it needs a different name though. we have all these units like, "Mage, Dragon, Golem, Witch, Knight" ...... and .... the Ninja!

it is a cool unit though. fer sher


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