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This is a discussion on Mountain Golem within the Create-A-Unit forums, part of the Legends Community category; Mountain Golem Type: Golem Hit Points: 60 Power: 20 (unblockable) Armor: None Blocking: None Recovery Time: 2 attack and 1 ...
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#1 (permalink) |
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Celestial Knights
Join Date: Aug 2007
Location: Kingdom of the Celestial Knights
Posts: 13
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Mountain Golem
Mountain Golem
Type: Golem Hit Points: 60 Power: 20 (unblockable) Armor: None Blocking: None Recovery Time: 2 attack and 1 movement Movement: 2 Range: 2 Additional Information: Attacks 2 units away, if unit is standing there, it is hit by a rising mountain, if not it summons a mountain with no HP and can be attack/destroyed. There cannot be more than one Mountain Golem on the field. Special: When Mountain Golem attacks a unit with a HP lower then 10, its attack is reduced by 10 but its RT is reduced by 1. The next time Mountain Golem attacks, its attack increases by 5 for that attack. Last edited by New Unit; 10-17-2007 at 11:08 PM. |
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#6 (permalink) |
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Do not Corner
![]() Join Date: Mar 2007
Location: Legends Forums
Posts: 3,487
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OHH my bad, I hat ninja edits tough, I'm sorry then.
P.S. Ask a moderator If they can merge your old one with this one, or if they can just delete the other one. GL.and to not go off topic once again: It's pretty similar to the muddy, and I do love muddys, but sincerely I do not like his special effect is way "weak" until he attacks several times.
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Running Naked Through LF since 19/12/07 BRING BACK THE COUNTING THREAD!! ![]() Bloodfenzy Sucks pretty badly.
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#7 (permalink) |
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Charter Member
![]() Join Date: Nov 2006
Location: 9th floor of Legends
Posts: 617
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hadn't gotten a chance to comment...this is kinda neat...I'm not real fond of the special..but I do like the idea of a stronger barrier than shrub...let it make a hill/boulder that has 20 HP...cant be healed on an empty tile, or do 20 unblockable if a unit is on it...hits from below...I could really see using this next to an ambusher to not only help block access to my frost/stone/cleric but to add good mid range damage....it seems slow enough with 2RC 2MV...nice heavy mid range unblockable hitter, and it can help control movement.
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