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This is a discussion on Lowlands Summoner within the Create-A-Unit forums, part of the Legends Community category; *since it was lost in the reset, I rewrote her, again I am aware that summoners are frowned upon, but ...
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#1 (permalink) |
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Charter Member
![]() Join Date: Nov 2006
Location: 9th floor of Legends
Posts: 617
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Lowlands Summoner
*since it was lost in the reset, I rewrote her, again I am aware that summoners are frowned upon, but she was designed to actually work.
The Lowlands Summoner hails from ancient order founded by the daughters of the late great Chongara. Though they need no summoning pot, the spirits a Lowlands Summoner calls are just as powerful, and useful as any other. HP: 28 AR: 6 BL: 0% MV: 3 RG: 3 RC: 2 Yup, very weak, and kinda slow. Her stats have to be low to offset the fact that she calls other units to the field. She will die in two hits to just about anything. She has several spirits she can call, they have several features in common: 1] Spirits cannot be healed. 2] Spirits do not count towards victory. 3] Spirits remain even if LLS is killed. 4] The Poison Wisp is an actual unit, so anything she summons should be weaker than him. A large enough additional recovery can be used to offset this for a few powerful summons. As a guide, if it is as strong as a wisp, it's a new unit. (<--edit, should have put this in the first time.) The Spirits LLS can call are as follows: Spirit- (her normal attack) A bit bigger than the Sprites, these can actually do some damage, although not much. Again it floats, and looks kinda like a curled shrimp. They are destroyed in a single hit, and cannot block. The can deal 8 pts of blockable damage to an adjacent tile, however they have a move of 4 as they swim through the air. The attack by trying to impale the target with a 'zerker-claw size stinger in the tail. They are called by selecting the tile you want and clicking it, like a normal attack. ------------------------------- Sprite- (her basic special) Sprites are little balls of light that don't really do anything other than get in the way. They have no HP/AR/BL, they are destroyed in one hit like a shrub. They can move 2 spaces and have no recovery. Sprites deal 2 pts of damage by moving onto an occupied tile, it is reduceable to 1 if the unit has armor, but is unblockable (<--edit, it is destroyed by doing this.). They float so are not affected by quake. Sprites are called at the end of each of your turns that LLS is not in recovery. It will appear in a random empty tile within a Chanty AoE. You may also perform a special move to call Sprites to All empty tiles in a Chanty AoE, max of 12 btw. This will give her recovery equal to the number of Sprites called. You can exhaust her to get a bunch of little floaty wisps, or you get on for free each round you don't use her if she isn't recovering. ------------------------------------------------------------------ Warrior's Soul- (her special special) called by holding down the button on a selected tile in range untill it turns white, the Soul of a fallen Knight is called to the field. The LLS gains 3 recovery for calling a WS. Phantasmal Knights have roughly half the stats of a normal knight. HP 25 BL 40%front AR 12 PW 11 MV 3 RC 2 Only two WS can be called to your aid at any one time. These alone are powerful units, so the extra recovery helps keep from calling too many too fast. (edit, you may only summon a warrior's soul for each Knight you control that has fallen in the current battle) Those are the basic Spirits, it is said that other Spirits may be called in very rare circumstances. They are, the Shade, an apparition that is almost impossible to hit, and lowers armor and movement, and the Elginpoo, a friend of the furgon and zerker that heal units for a very modest amount of health. Not much is known about these rare spirits, they are more like easter eggs than abilities... I had thought about making her stronger based on your account level, so she could be used against stronger units. As she is she will die in a few hits. I was thinking maybe a an extra 6 HP and 2 AR, if you were gold. Not much, but it would make a difference. Hope you like her !
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quid quid Latine dictum sit, altum videtur Last edited by Lord Ash; 10-10-2007 at 07:20 AM. |
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#2 (permalink) |
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Banned
Join Date: Jun 2005
Posts: 0
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I didn't notice this the first time.
To summon a WS a friendly knight must die right? Anyway, just throwing this out there. Zombie Wisp - When a wisp you control dies you may resurrect it on that square if unoccupied, otherwise, it summons next to the LS. LS gains 3 recovery. Zombie Wisp HP: 30 Block: -- Armour: -- Power/Ability: Rot Movement: 5 Recovery: 2 Range: Same Rot: Units inflicted with rot can't attack or move but can block and incur a cumulative penalty of -2 armour at the end of each turn. This stays even if focus is removed or the ZW is killed. |
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