![]() |
![]() |
|
|||||||
![]() |
This is a discussion on Parasite within the Create-A-Unit forums, part of the Legends Community category; Hp: 46 Blocking: 0 Armor: 8 Power: 8 Every Turn Focus Not affected by Armor 100 percent hit - Affect ...
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
M.O.D. and C.K. 4EVER
Join Date: Jul 2006
Location: In a Bush trying to avoid the Paparazzi and developing my plans to destroy Angelina Jolie...
Posts: 135
![]() ![]() |
Parasite
Hp: 46
Blocking: 0 Armor: 8 Power: 8 Every Turn Focus Not affected by Armor 100 percent hit - Affect will wear off if healed or any type of focus spell is cast on it (including barriers) Range: 3 Tiles 1 tile attack Recovery: 1 movement 2 attack movement: 3 about: The afflicted unit (nice word chocie silver ) receives 8 damage every turn, but in return, their power is increased by 2 until killed/affect released. Attack only able to be cast on mobile units (no LW's) - cannot increase the power of a boosted pyromancer/dsm - but does damagePros: 100 percent hit good against a knight wall Cons: No blocking Bad recovery Makes the knight able to kill a cleric in 1 shot Cannot be barriered
__________________
He who knows not, but knows he knows not, is a fool. She who knows not, but knows she knows not, is wise. He who is simply a noob, is you. She who PWNED you, is me. Last edited by jennifer aniston; 07-12-2007 at 11:59 AM. |
|
|
|
|
|
#2 (permalink) |
|
Friendliest User07 +Toby
![]() ![]() Join Date: Nov 2006
Location: There is, ocean, mountains, desert, snow, traffic, wine, famouse theme parks, and babes. Where am i?
Posts: 4,084
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
its not bad actually. but a cleric could heal and it owuld take more than said number of turns. im assuming after the unit dies it is free to affect another. it is kind of different but it could work out well if used properly.
|
|
|
|
|
|
#4 (permalink) |
|
Senior Member
Join Date: Feb 2007
Posts: 571
![]() ![]() ![]() |
I think the power boost should be more substantial, cause wait until the cleric heals then hit a knight/scout, two units that are usually pretty safe with high blocking, and they are pwned. Maybe six so a doomed scout could shoot the cleric..
|
|
|
|
|
|
#5 (permalink) |
|
M.O.D. and C.K. 4EVER
Join Date: Jul 2006
Location: In a Bush trying to avoid the Paparazzi and developing my plans to destroy Angelina Jolie...
Posts: 135
![]() ![]() |
It is actually easy for a scout to attack the cleric, so having a +6 power boost would make it way overpowered.
+2 power boost does make a difference - I think it's good enough. Anyway the way it goes is that the parasite focuses a spell on a unit, and every turn, the affected unit takes 10 damage (not affected by armor), but it gains a +2 power boost. The affect is negated if the parasite is healed or barriered or attacked or frozen. The parasite is free to attack another unit if the host is killed - the parasite can also relieve the host of the virus and hook onto another unit, but its recovery must be at 0
__________________
He who knows not, but knows he knows not, is a fool. She who knows not, but knows she knows not, is wise. He who is simply a noob, is you. She who PWNED you, is me. |
|
|
|
|
|
#7 (permalink) |
|
Official LF Nub
Join Date: Jan 2007
Location: Toronto, Canada
Posts: 2,556
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
If you use this once or twice it's as good as dead. 35HP and 2 turn recovery? The 2 movement forces it to get even closer to the opponent's side of the field.
__________________
Silly nub, Trix are for noobs! ![]() <-- Paint will dominate one day!
|
|
|
|
|
|
#9 (permalink) |
|
TFA Eye STabber
Join Date: Apr 2006
Location: Fort Blockey
Posts: 1,648
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The boost in power is entirely overruled by it basically killing the unit you use it on. In many cases the unit would die before it even got a shot off. A DMW could be one shot by a scout immediately after this was cast on it.
In other words, not balanced, horribly horribly weak.
__________________
lookit Tomorrow you'll wake up do a bunch of stuff and then go back to sleep. Woah I'm psychic! On the other hand, you have different fingers. ![]()
|
|
|
|
|
|
#10 (permalink) | |
|
Twilight Sorcery
Join Date: Dec 2006
Location: In a place *gasp*
Posts: 124
![]() |
Here's a clarified version:
Parasite HP: 35 Armor: 8 Blocking: 0% Power: Focus (?) [Symbiosis] - Deals 10 unreduceable damage to the afflicted unit every turn, but increases its power by 2. Cannot be cast on Wards or Pyromancers/Dragonspeaker Mages while Dragonspeak is active. Range: One panel within 3 panels Recovery: 3 Movement: 3 And what I think is wrong with it: Almost completely useless for your own units. Owns hard vs a Knight wall. Extremely fragile. High recovery. Suggestions: Damage lowered to 8 per turn. Power boost raised to +3. (have fun using this on a Cleric...15 heal) Movement raised to at least 3. Include better description; Does it deal damage that turn? When else does it deal damage? At the beginning of each of your turns?
__________________
![]() Quote:
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Magic Parasite | Clandestine | Create-A-Unit | 24 | 06-25-2006 04:43 AM |