Quote:
Originally Posted by shurtugal
I was looking for an easy number to calculate for the younger/inexperienced players, 25% being too low, 50% being too high, perhaps I should take of the 8 bonus? Or atleast reduce it?
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Picture this: The boost only lasts till the golems next attack - and looses it afterwards. Then the 50% damage bonus is not overpowered as you cannot accumulate throughout the whole game, and the power 8 default damage is good too.