Created by Dark Magic Witchs, these golems have been hiding, but after having enough damage done, they decided to punch back....
HP: 60
Armour: 0
Blocking: 0%
Recovery: 1
Movement: 3 (teleport)
Power: 14-29, 25% of received damage (See below)
Reducable
Blockable
Range: 1 square in any direction (standard knight attack)
Alloys friendly units to pass by.
Attack Pattern:
Code:
OOOOO
OOXOO
OXGXO
OOXOO
OOOOO
The bide golem is a unit that becomes stronger if attacked, so if you wait with it (bide) to receive more and more damage, it will deliver more and more damage.
Example: The Golem is hit by a scout, and a knight. 18+22 = 40
40/4 = 10
10+14 = 24
Hence the golem will hit 24 damage.
The golem can only deal 29 damage max, and damage from friendly's will not count to the bonus.
Any damage from wisps will not count toward the bonus
This unit is adaptable to any style, in freestyle it can take out any unit or heavily damage it if used correctly, in turt, it can be a unit that will destroy at the finish, or at the begining (especially if you stone it).
Your best chance at defeating this unit is to freeze it with a frost golem, wisp it, or both.
And yes, I am aware I got the idea from pokemon, so shutup.
Comments?