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Anti-Ambusher Ward
In my opinion, if seed ever will wish to rebalance the game towards turtles, there is only one way that doesn't mess the game too much, i was thinking of it yesterday.
That is, a unit with decent hp armor and blocking, similar to a scout probably in those features, with the special ability to automatically block range attacks directed to the unit that is behind him. Placing him in front of a cleric would prevent cleric death from ambushers and scouts. It would also add a new dimension to freezing strategies.
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